From 070abe64b15db831802a842aa1965403eb24679e Mon Sep 17 00:00:00 2001
From: Olivier Fourdan <ofourdan@redhat.com>
Date: Wed, 31 Mar 2021 09:49:35 +0200
Subject: [PATCH xserver 10/27] xwayland/eglstream: Check framebuffer status
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The EGLStream backend would sometime generate GL errors trying to draw
to the framebuffer, which gives an invalid buffer, which in turn would
generate a Wayland error from the compositor which is fatal to the
client.
Check the framebuffer status and bail out early if it's not complete,
to avoid getting into trouble later.
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
https://gitlab.freedesktop.org/xorg/xserver/-/issues/1156
(cherry picked from commit 85244d2a2081d61a2e4a06e847041f638de01e3f)
---
hw/xwayland/xwayland-glamor-eglstream.c | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/hw/xwayland/xwayland-glamor-eglstream.c b/hw/xwayland/xwayland-glamor-eglstream.c
index f64d05064..64fe93b7c 100644
--- a/hw/xwayland/xwayland-glamor-eglstream.c
+++ b/hw/xwayland/xwayland-glamor-eglstream.c
@@ -619,6 +619,7 @@ xwl_glamor_eglstream_post_damage(struct xwl_window *xwl_window,
box->x2 - box->x1, box->y2 - box->y1
};
GLint saved_vao;
+ int status;
if (xwl_pixmap->type != XWL_PIXMAP_EGLSTREAM)
/* This can happen if a client does X11 rendering on a
@@ -652,6 +653,13 @@ xwl_glamor_eglstream_post_damage(struct xwl_window *xwl_window,
glUniform1i(xwl_eglstream->blit_is_rgba_pos,
pixmap->drawable.depth >= 32);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ ErrorF("eglstream: Framebuffer incomplete 0x%X, not posting damage\n", status);
+ status = FALSE;
+ goto out;
+ }
+
/* Blit rendered image into EGLStream surface */
glDrawBuffer(GL_BACK);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -662,14 +670,16 @@ xwl_glamor_eglstream_post_damage(struct xwl_window *xwl_window,
else
eglSwapBuffers(xwl_screen->egl_display, xwl_pixmap->surface);
+ /* hang onto the pixmap until the compositor has released it */
+ pixmap->refcnt++;
+ status = TRUE;
+
+out:
/* Restore previous state */
glBindVertexArray(saved_vao);
glBindTexture(GL_TEXTURE_2D, 0);
- /* hang onto the pixmap until the compositor has released it */
- pixmap->refcnt++;
-
- return TRUE;
+ return status;
}
static Bool
--
2.31.1