From 3e2d0b09882551bda0ae80f66eaadd13018e0b06 Mon Sep 17 00:00:00 2001
From: rpm-build <rpm-build>
Date: Wed, 14 Oct 2020 14:09:59 -0400
Subject: [PATCH 4/5] overview: Initialize activationTime variable
Fixes some log spew in classic mode
---
js/ui/overview.js | 1 +
1 file changed, 1 insertion(+)
diff --git a/js/ui/overview.js b/js/ui/overview.js
index 2240576..3ce3796 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -65,60 +65,61 @@ var ShellInfo = new Lang.Class({
this._source.connect('destroy', () => {
this._source = null;
});
Main.messageTray.add(this._source);
}
let notification = null;
if (this._source.notifications.length == 0) {
notification = new MessageTray.Notification(this._source, text, null);
notification.setTransient(true);
notification.setForFeedback(forFeedback);
} else {
notification = this._source.notifications[0];
notification.update(text, null, { clear: true });
}
this._undoCallback = undoCallback;
if (undoCallback)
notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
this._source.notify(notification);
}
});
var Overview = new Lang.Class({
Name: 'Overview',
_init() {
this._overviewCreated = false;
this._initCalled = false;
+ this._activationTime = 0;
Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
this._sessionUpdated();
},
_createOverview() {
if (this._overviewCreated)
return;
if (this.isDummy)
return;
this._overviewCreated = true;
this._overview = new St.BoxLayout({ name: 'overview',
/* Translators: This is the main view to select
activities. See also note for "Activities" string. */
accessible_name: _("Overview"),
vertical: true });
this._overview.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
this._overview._delegate = this;
// The main Background actors are inside global.window_group which are
// hidden when displaying the overview, so we create a new
// one. Instances of this class share a single CoglTexture behind the
// scenes which allows us to show the background with different
// rendering options without duplicating the texture data.
this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
this._bgManagers = [];
--
2.26.2