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From 3e2d0b09882551bda0ae80f66eaadd13018e0b06 Mon Sep 17 00:00:00 2001
From: rpm-build <rpm-build>
Date: Wed, 14 Oct 2020 14:09:59 -0400
Subject: [PATCH 4/5] overview: Initialize activationTime variable

Fixes some log spew in classic mode
---
 js/ui/overview.js | 1 +
 1 file changed, 1 insertion(+)

diff --git a/js/ui/overview.js b/js/ui/overview.js
index 2240576..3ce3796 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -65,60 +65,61 @@ var ShellInfo = new Lang.Class({
             this._source.connect('destroy', () => {
                 this._source = null;
             });
             Main.messageTray.add(this._source);
         }
 
         let notification = null;
         if (this._source.notifications.length == 0) {
             notification = new MessageTray.Notification(this._source, text, null);
             notification.setTransient(true);
             notification.setForFeedback(forFeedback);
         } else {
             notification = this._source.notifications[0];
             notification.update(text, null, { clear: true });
         }
 
         this._undoCallback = undoCallback;
         if (undoCallback)
             notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
 
         this._source.notify(notification);
     }
 });
 
 var Overview = new Lang.Class({
     Name: 'Overview',
 
     _init() {
         this._overviewCreated = false;
         this._initCalled = false;
+        this._activationTime = 0;
 
         Main.sessionMode.connect('updated', this._sessionUpdated.bind(this));
         this._sessionUpdated();
     },
 
     _createOverview() {
         if (this._overviewCreated)
             return;
 
         if (this.isDummy)
             return;
 
         this._overviewCreated = true;
 
         this._overview = new St.BoxLayout({ name: 'overview',
                                             /* Translators: This is the main view to select
                                                activities. See also note for "Activities" string. */
                                             accessible_name: _("Overview"),
                                             vertical: true });
         this._overview.add_constraint(new LayoutManager.MonitorConstraint({ primary: true }));
         this._overview._delegate = this;
 
         // The main Background actors are inside global.window_group which are
         // hidden when displaying the overview, so we create a new
         // one. Instances of this class share a single CoglTexture behind the
         // scenes which allows us to show the background with different
         // rendering options without duplicating the texture data.
         this._backgroundGroup = new Meta.BackgroundGroup({ reactive: true });
         Main.layoutManager.overviewGroup.add_child(this._backgroundGroup);
         this._bgManagers = [];
-- 
2.26.2