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From 571706c6fb2142cd1dcad9d21fbf04bfaca66af1 Mon Sep 17 00:00:00 2001
From: Ray Strode <rstrode@redhat.com>
Date: Wed, 21 Aug 2019 15:01:34 -0400
Subject: [PATCH 1/3] shellEntry: Determine if password entry from content
 purpose not menu item

Right now shellEntry decides whether or not it's a password entry based
on whether or not it has a "Show Text" context menu.

That's a little roundabout, and gets in the way off providing lockdown
that disables the menu.

This commit changes shellEntry to base whether or not it's a password
entry from it's input content purpose instead of from the presence
or absence of a context menu.
---
 js/ui/shellEntry.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/js/ui/shellEntry.js b/js/ui/shellEntry.js
index 9db5136e6..159357eb3 100644
--- a/js/ui/shellEntry.js
+++ b/js/ui/shellEntry.js
@@ -19,61 +19,61 @@ var EntryMenu = new Lang.Class({
 
         this._entry = entry;
         this._clipboard = St.Clipboard.get_default();
 
         // Populate menu
         let item;
         item = new PopupMenu.PopupMenuItem(_("Copy"));
         item.connect('activate', this._onCopyActivated.bind(this));
         this.addMenuItem(item);
         this._copyItem = item;
 
         item = new PopupMenu.PopupMenuItem(_("Paste"));
         item.connect('activate', this._onPasteActivated.bind(this));
         this.addMenuItem(item);
         this._pasteItem = item;
 
         this._passwordItem = null;
 
         Main.uiGroup.add_actor(this.actor);
         this.actor.hide();
     },
 
     _makePasswordItem() {
         let item = new PopupMenu.PopupMenuItem('');
         item.connect('activate', this._onPasswordActivated.bind(this));
         this.addMenuItem(item);
         this._passwordItem = item;
     },
 
     get isPassword() {
-        return this._passwordItem != null;
+        return this._entry.input_purpose == Clutter.InputContentPurpose.PASSWORD;
     },
 
     set isPassword(v) {
         if (v == this.isPassword)
             return;
 
         if (v) {
             this._makePasswordItem();
             this._entry.input_purpose = Clutter.InputContentPurpose.PASSWORD;
         } else {
             this._passwordItem.destroy();
             this._passwordItem = null;
             this._entry.input_purpose = Clutter.InputContentPurpose.NORMAL;
         }
     },
 
     open(animate) {
         this._updatePasteItem();
         this._updateCopyItem();
         if (this._passwordItem)
             this._updatePasswordItem();
 
         this.parent(animate);
         this._entry.add_style_pseudo_class('focus');
 
         let direction = Gtk.DirectionType.TAB_FORWARD;
         if (!this.actor.navigate_focus(null, direction, false))
             this.actor.grab_key_focus();
     },
 
-- 
2.21.0