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From 58027e7dcc43290a5d0da167aec23ed46148e938 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
Date: Tue, 15 Apr 2014 17:24:07 +0200
Subject: [PATCH] layout: Don't always extend struts to the screen edge

NetWM struts are defined in terms of screen edges (rather than monitor
edges), which works poorly with vertical monitor layouts (as it renders
entire monitors unusable). Don't extend struts in those cases.

https://bugzilla.gnome.org/show_bug.cgi?id=663690
---
 js/ui/layout.js | 30 +++++++++++++++++++++++++-----
 1 file changed, 25 insertions(+), 5 deletions(-)

diff --git a/js/ui/layout.js b/js/ui/layout.js
index 141eecc..3dcc858 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -1006,19 +1006,39 @@ const LayoutManager = new Lang.Class({
                     continue;
 
                 // Ensure that the strut rects goes all the way to the screen edge,
-                // as this really what mutter expects.
+                // as this really what mutter expects. However skip this step
+                // in cases where this would render an entire monitor unusable.
                 switch (side) {
                 case Meta.Side.TOP:
-                    y1 = 0;
+                    let hasMonitorsAbove = this.monitors.some(Lang.bind(this,
+                        function(mon) {
+                            return this._isAboveOrBelowPrimary(mon) &&
+                                   mon.y < primary.y;
+                        }));
+                    if (!hasMonitorsAbove)
+                        y1 = 0;
                     break;
                 case Meta.Side.BOTTOM:
-                    y2 = global.screen_height;
+                    if (this.primaryIndex == this.bottomIndex)
+                        y2 = global.screen_height;
                     break;
                 case Meta.Side.LEFT:
-                    x1 = 0;
+                    let hasMonitorsLeft = this.monitors.some(Lang.bind(this,
+                        function(mon) {
+                            return !this._isAboveOrBelowPrimary(mon) &&
+                                   mon.x < primary.x;
+                        }));
+                    if (!hasMonitorsLeft)
+                        x1 = 0;
                     break;
                 case Meta.Side.RIGHT:
-                    x2 = global.screen_width;
+                    let hasMonitorsRight = this.monitors.some(Lang.bind(this,
+                        function(mon) {
+                            return !this._isAboveOrBelowPrimary(mon) &&
+                                   mon.x > primary.x;
+                        }));
+                    if (!hasMonitorsRight)
+                        x2 = global.screen_width;
                     break;
                 }
 
-- 
1.9.0