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From 1b8c6d5f4895edf64aad804e2461d896e4c5c08d Mon Sep 17 00:00:00 2001
From: Ray Strode <rstrode@redhat.com>
Date: Tue, 18 Dec 2018 14:42:11 -0500
Subject: [PATCH] conform: only listen to after-paint after paint

The after-paint signal is emitted after painting, obviously,
but also, maybe less obviously, also emitted after picking.

The actor-shader-effect test does read-pixels, so needs to
know when painting has actually happened, not just picking.

This commit changes that test to only look for the after-paint
signal after the paint signal.

In the picking case, after-paint would follow a pick signal
instead.

Fixes Xvfb installed-tests testing.
---
 tests/conform/actor-shader-effect.c | 15 ++++++++++++---
 1 file changed, 12 insertions(+), 3 deletions(-)

diff --git a/tests/conform/actor-shader-effect.c b/tests/conform/actor-shader-effect.c
index d3ddd384f..8114aab8a 100644
--- a/tests/conform/actor-shader-effect.c
+++ b/tests/conform/actor-shader-effect.c
@@ -197,88 +197,97 @@ static ClutterActor *
 make_actor (GType shader_type)
 {
   ClutterActor *rect;
   const ClutterColor white = { 0xff, 0xff, 0xff, 0xff };
 
   rect = clutter_rectangle_new ();
   clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &white);
   clutter_actor_set_size (rect, 50, 50);
 
   clutter_actor_add_effect (rect, g_object_new (shader_type, NULL));
 
   return rect;
 }
 
 static guint32
 get_pixel (int x, int y)
 {
   guint8 data[4];
 
   cogl_read_pixels (x, y, 1, 1,
                     COGL_READ_PIXELS_COLOR_BUFFER,
                     COGL_PIXEL_FORMAT_RGBA_8888_PRE,
                     data);
 
   return (((guint32) data[0] << 16) |
           ((guint32) data[1] << 8) |
           data[2]);
 }
 
 static void
-paint_cb (ClutterStage *stage,
-          gpointer      data)
+after_paint_cb (ClutterStage *stage,
+                gpointer      data)
 {
   gboolean *was_painted = data;
 
   /* old shader effect */
   g_assert_cmpint (get_pixel (50, 50), ==, 0xff0000);
   /* new shader effect */
   g_assert_cmpint (get_pixel (150, 50), ==, 0x00ffff);
   /* another new shader effect */
   g_assert_cmpint (get_pixel (250, 50), ==, 0xff00ff);
   /* new shader effect */
   g_assert_cmpint (get_pixel (350, 50), ==, 0x00ffff);
 
   *was_painted = TRUE;
 }
 
+static void
+paint_cb (ClutterStage *stage,
+          gpointer      data)
+{
+  g_signal_connect (stage, "after-paint",
+                    G_CALLBACK (after_paint_cb),
+                    data);
+}
+
 static void
 actor_shader_effect (void)
 {
   ClutterActor *stage;
   ClutterActor *rect;
   gboolean was_painted;
 
   if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
     return;
 
   stage = clutter_stage_new ();
 
   rect = make_actor (foo_old_shader_effect_get_type ());
   clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
 
   rect = make_actor (foo_new_shader_effect_get_type ());
   clutter_actor_set_x (rect, 100);
   clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
 
   rect = make_actor (foo_another_new_shader_effect_get_type ());
   clutter_actor_set_x (rect, 200);
   clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
 
   rect = make_actor (foo_new_shader_effect_get_type ());
   clutter_actor_set_x (rect, 300);
   clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
 
   clutter_actor_show (stage);
 
   was_painted = FALSE;
-  g_signal_connect (stage, "after-paint",
+  g_signal_connect (stage, "paint",
                     G_CALLBACK (paint_cb),
                     &was_painted);
 
   while (!was_painted)
     g_main_context_iteration (NULL, FALSE);
 }
 
 CLUTTER_TEST_SUITE (
   CLUTTER_TEST_UNIT ("/actor/shader-effect", actor_shader_effect)
 )
-- 
2.20.1