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From 1331e4eec016a295949009b4360c592401b089f7 Mon Sep 17 00:00:00 2001
From: Richard Henderson <richard.henderson@linaro.org>
Date: Sun, 12 Sep 2021 10:49:25 -0700
Subject: [PATCH] tcg/arm: Reduce vector alignment requirement for NEON

With arm32, the ABI gives us 8-byte alignment for the stack.
While it's possible to realign the stack to provide 16-byte alignment,
it's far easier to simply not encode 16-byte alignment in the
VLD1 and VST1 instructions that we emit.

Remove the assertion in temp_allocate_frame, limit natural alignment
to the provided stack alignment, and add a comment.

Reported-by: Richard W.M. Jones <rjones@redhat.com>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
 tcg/arm/tcg-target.c.inc | 13 +++++++++----
 tcg/tcg.c                |  8 +++++++-
 2 files changed, 16 insertions(+), 5 deletions(-)

diff --git a/tcg/arm/tcg-target.c.inc b/tcg/arm/tcg-target.c.inc
index 007ceee68e..34acfb522c 100644
--- a/tcg/arm/tcg-target.c.inc
+++ b/tcg/arm/tcg-target.c.inc
@@ -2477,8 +2477,13 @@ static void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg,
         tcg_out_vldst(s, INSN_VLD1 | 0x7d0, arg, arg1, arg2);
         return;
     case TCG_TYPE_V128:
-        /* regs 2; size 8; align 16 */
-        tcg_out_vldst(s, INSN_VLD1 | 0xae0, arg, arg1, arg2);
+        /*
+         * We have only 8-byte alignment for the stack per the ABI.
+         * Rather than dynamically re-align the stack, it's easier
+         * to simply not request alignment beyond that.  So:
+         * regs 2; size 8; align 8
+         */
+        tcg_out_vldst(s, INSN_VLD1 | 0xad0, arg, arg1, arg2);
         return;
     default:
         g_assert_not_reached();
@@ -2497,8 +2502,8 @@ static void tcg_out_st(TCGContext *s, TCGType type, TCGReg arg,
         tcg_out_vldst(s, INSN_VST1 | 0x7d0, arg, arg1, arg2);
         return;
     case TCG_TYPE_V128:
-        /* regs 2; size 8; align 16 */
-        tcg_out_vldst(s, INSN_VST1 | 0xae0, arg, arg1, arg2);
+        /* See tcg_out_ld re alignment: regs 2; size 8; align 8 */
+        tcg_out_vldst(s, INSN_VST1 | 0xad0, arg, arg1, arg2);
         return;
     default:
         g_assert_not_reached();
diff --git a/tcg/tcg.c b/tcg/tcg.c
index 4142d42d77..ca5bcc4635 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3060,7 +3060,13 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
         g_assert_not_reached();
     }
 
-    assert(align <= TCG_TARGET_STACK_ALIGN);
+    /*
+     * Assume the stack is sufficiently aligned.
+     * This affects e.g. ARM NEON, where we have 8 byte stack alignment
+     * and do not require 16 byte vector alignment.  This seems slightly
+     * easier than fully parameterizing the above switch statement.
+     */
+    align = MIN(TCG_TARGET_STACK_ALIGN, align);
     off = ROUND_UP(s->current_frame_offset, align);
 
     /* If we've exhausted the stack frame, restart with a smaller TB. */
-- 
2.32.0