/*
    Copyright 2005-2013 Intel Corporation.  All Rights Reserved.

    This file is part of Threading Building Blocks.

    Threading Building Blocks is free software; you can redistribute it
    and/or modify it under the terms of the GNU General Public License
    version 2 as published by the Free Software Foundation.

    Threading Building Blocks is distributed in the hope that it will be
    useful, but WITHOUT ANY WARRANTY; without even the implied warranty
    of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Threading Building Blocks; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    As a special exception, you may use this file as part of a free software
    library without restriction.  Specifically, if other files instantiate
    templates or use macros or inline functions from this file, or you compile
    this file and link it with other files to produce an executable, this
    file does not by itself cause the resulting executable to be covered by
    the GNU General Public License.  This exception does not however
    invalidate any other reasons why the executable file might be covered by
    the GNU General Public License.
*/

// common Windows parts
#include "winvideo.h"

// and another headers
#include <cassert>
#include <stdio.h>
#include <dxsdkver.h>
#if _DXSDK_PRODUCT_MAJOR < 9
#error DXSDK Version 9 and above required.
#endif
#include <d2d1.h>
#include <d2d1helper.h>
#pragma comment(lib, "d2d1.lib")

ID2D1Factory *m_pD2DFactory;
ID2D1HwndRenderTarget *m_pRenderTarget;
ID2D1Bitmap *m_pBitmap;
D2D1_SIZE_U bitmapSize;

HANDLE g_hVSync;

#include <DXErr.h>
#pragma comment(lib, "DxErr.lib")

//! Create a dialog box and tell the user what went wrong
bool DisplayError(LPSTR lpstrErr, HRESULT hres)
{
    if(hres != S_OK){
        static bool InError = false;
        int retval = 0;
        if (!InError)
        {
            InError = true;
            const char *message = hres?DXGetErrorString(hres):0;
            retval = MessageBoxA(g_hAppWnd, lpstrErr, hres?message:"Error!", MB_OK|MB_ICONERROR);
            InError = false;
        }
    }
    return false;
}

void DrawBitmap()
{
    HRESULT hr = S_OK;
    if (m_pRenderTarget) {
        m_pRenderTarget->BeginDraw();
        if (m_pBitmap) 
            hr = m_pBitmap->CopyFromMemory(NULL,(BYTE*)g_pImg, 4*g_sizex);
        DisplayError( "DrawBitmap error", hr );
        m_pRenderTarget->DrawBitmap(m_pBitmap);
        m_pRenderTarget->EndDraw();
    }
    return;
}

inline void mouse(int k, LPARAM lParam)
{
    int x = (int)LOWORD(lParam);
    int y = (int)HIWORD(lParam);
    RECT rc;
    GetClientRect(g_hAppWnd, &rc);
    g_video->on_mouse( x*g_sizex/(rc.right - rc.left), y*g_sizey/(rc.bottom - rc.top), k );
}

//! Win event processing function
LRESULT CALLBACK InternalWndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
    switch (iMsg)
    {
        case WM_MOVE:
            // Check to make sure our window exists before we tell it to repaint.
            // This will fail the first time (while the window is being created).
            if (hwnd) {
                InvalidateRect(hwnd, NULL, FALSE);
                UpdateWindow(hwnd);
            }
            return 0L;

        case WM_SIZE:
        case WM_PAINT:
            if( g_video->running && g_video->updating ) {
                DrawBitmap();
                Sleep(0);
            }
            break;
        // Proccess all mouse and keyboard events
        case WM_LBUTTONDOWN:    mouse( 1, lParam ); break;
        case WM_LBUTTONUP:      mouse(-1, lParam ); break;
        case WM_RBUTTONDOWN:    mouse( 2, lParam ); break;
        case WM_RBUTTONUP:      mouse(-2, lParam ); break;
        case WM_MBUTTONDOWN:    mouse( 3, lParam ); break;
        case WM_MBUTTONUP:      mouse(-3, lParam ); break;
        case WM_CHAR:           g_video->on_key( (int)wParam); break;

        // some useless stuff
        case WM_ERASEBKGND:     return 1;  // keeps erase-background events from happening, reduces chop
        case WM_DISPLAYCHANGE:  return 0;

        // Now, shut down the window...
        case WM_DESTROY:        PostQuitMessage(0); return 0;
    }
    // call user defined proc, if exists
    return g_pUserProc? g_pUserProc(hwnd, iMsg, wParam, lParam) : DefWindowProc(hwnd, iMsg, wParam, lParam);
}

bool video::init_window(int sizex, int sizey)
{
    assert(win_hInstance != 0);
    g_sizex = sizex; g_sizey = sizey;
    if (!WinInit(win_hInstance, win_iCmdShow, gWndClass, title, false)) {
        DisplayError("Unable to initialize the program's window.");
        return false;
    }
    ShowWindow(g_hAppWnd, SW_SHOW);
    g_pImg = new unsigned int[sizex*sizey];

    HRESULT hr = S_OK;

    hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pD2DFactory);
    // Create a Direct2D render target.
    if (SUCCEEDED(hr) && !m_pRenderTarget){
        RECT rc;
        GetClientRect(g_hAppWnd, &rc);

        bitmapSize = D2D1::SizeU(
            rc.right - rc.left,
            rc.bottom - rc.top
            );

        hr = m_pD2DFactory->CreateHwndRenderTarget(
            D2D1::RenderTargetProperties(),
            D2D1::HwndRenderTargetProperties(g_hAppWnd, bitmapSize),
            &m_pRenderTarget
            );
        if (SUCCEEDED(hr) && !m_pBitmap){
            D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat(
                DXGI_FORMAT_B8G8R8A8_UNORM,
                D2D1_ALPHA_MODE_IGNORE
                );
            D2D1_BITMAP_PROPERTIES bitmapProperties;
            bitmapProperties.pixelFormat = pixelFormat;
            m_pRenderTarget->GetDpi( &bitmapProperties.dpiX, &bitmapProperties.dpiY );
            m_pRenderTarget->CreateBitmap(bitmapSize,bitmapProperties,&m_pBitmap);
            m_pRenderTarget->DrawBitmap(m_pBitmap);
        }
    }

    running = true;
    return true;
}

void video::terminate()
{
    if (m_pBitmap) m_pBitmap->Release();
    if (m_pRenderTarget) m_pRenderTarget->Release(); 
    if (m_pD2DFactory) m_pD2DFactory->Release();
    g_video = 0; running = false;
    if(g_pImg) { delete[] g_pImg; g_pImg = 0; }
}

//////////// drawing area constructor & destructor /////////////

drawing_area::drawing_area(int x, int y, int sizex, int sizey)
: start_x(x), start_y(y), size_x(sizex), size_y(sizey), pixel_depth(24),
    base_index(y*g_sizex + x), max_index(g_sizex*g_sizey), index_stride(g_sizex), ptr32(g_pImg)
{
    assert(x < g_sizex); assert(y < g_sizey);
    assert(x+sizex <= g_sizex); assert(y+sizey <= g_sizey);

    index = base_index; // current index
}

void drawing_area::update()
{
    if(g_video->updating) {
        RECT r;
        r.left = start_x; r.right  = start_x + size_x;
        r.top  = start_y; r.bottom = start_y + size_y;
        InvalidateRect(g_hAppWnd, &r, false);
    }
}
