pyglet 1.4.6
Bugfix release

Bugfixes
--------
- Fix PNG encoder saving upside-down images due to incorrect pitch. (#83)
- pyglet.info shows more platform specific information.


pyglet 1.4.5
Bugfix and small improvement release

Bugfixes
--------
- Fix Allocator creating orphaned regions.
- Allow npot compressed texture loading.
- Fix MachOLibraryLoader failing on lib names containing extra "."s.

Improvements
------------
- Documentation has been rebased on the standard RTD theme.
- Other documentation clarifications and improvements.
- New `MouseStateHandler` convenience class.


pyglet 1.4.4
Bugfix release.

Bugfixes
--------
- Fixed incorrect glXSwapIntervalEXT arguments for Xlib contexts.


pyglet 1.4.3
Bugfix release.

Bugfixes
--------
- Fix crash due to inconsistent API when changing Label or HTMLLabel color. (#45)
- Add support for GLX_EXT_swap_control on Linux platforms.


pyglet 1.4.2
Bugfix and cleanup release.

Improvements
------------
- Removed broken projects from /contrib
- Update setup.py with project_urls and long_description.
- Added Window.get_pixel_ratio function for calculating scaling on HiDPI displays.
- Start some code quality improvements, such as whitespace removal, star imports, etc.

Bugfixes
--------
- Fix invalid argtype in image GDIplus decoder.
- Change sys.is_epydoc to sys.is_pyglet_doc_run to prevent crashing with Anaconda, etc. (#9)
- Prevent gl_info.get_version from crashing with blank version string. (#36)


pyglet 1.4.1
============
Bugfix release.

Bugfixes
--------
- #256 Fix aliases for Window.get_viewport_size/get_framebuffer_size.


pyglet 1.4.0
============
Major release adding several new features and removing some long deprecated methods and attributes.
There are also many small bugfixes, and documentation corrections. Thanks to everyone who submitted
a pull request or contributed towards this release!

Of special note, is that the 1.4 release will be the last to support Python 2. It will also be the
last release to support Legacy OpenGL (2.x). Future pyglet releases will be Python 3 only, and will
require at least OpenGL 3 support. If you are using pyglet on legacy systems, don't worry. The 1.4
branch will remain available for download. Bugfixes will be backported as long as someone is willing
to do so, but new fetures on the 1.4 branch are unlikely.

New features
------------
- Added preliminary support for loading 3D models from obj files.
- Switched from avbin to ffmpeg for decoding media files.

Improvements
------------
- Many long deprecated methods and attributes have now been removed. These are all small
  changes, so updating an old codebase is straightforward. The following items were removed:
    * `sprite.set_position`. Set the X, Y coordinates via `sprite.position` instead.
    * `next` on the Player class. This has been replaced by `next_source`.
    * `clock.ClockDisplay`. Use `window.FPSDisplay` instead.
    * `clock.test_clock`. This relied on deprecated behavior, and is superseded by unit tests.
    * `font.text`. Use the `text` module instead for displaying text.
    * `window.Platform` API. Use `canvas.get_display` or `canvas.Display` instead.
    * `font.Win32Font` class. This has been replaced by `font.GDIPlusFont`, which was already default.
       The class still remains, as it's subclassed by `font.GDIPlusFont`. The two should be merged.
    * `window.event.WindowExitHandler`. This functionality is now handled by the Window itself.
    * `image.ImageData.data` properties. Use the `get_data` and `set_data` methods instead.
    * `image.ImageData.image_data` property. Use the `get_image_data` method instead.
    * `image.ImageData.texture` property. Use the `get_texture` method instead.
    * `image.ImageData.mipmapped_texture` property. Use the `get_mipmapped_texture` method instead.
    * `image.ImageData.texture_sequence` property. Use the `get_texture_sequence` method instead.
    * `image.Texture.delete` method. Textures are automatically released through GC.
    * `image.Texture.image_data` property. Use the `get_image_data` method instead.
- Playback of 24bit audio is now supported in the PulseAudio, and DirectAudio drivers. The
  bundled Python Wave codec can also support loading of 24bit wave files. Please note that the
  OpenAL driver does NOT support 24bit audio playback.
- Wave decoding is now based on the Python standard library `wave` module. This is slightly more
  forgiving when loading slightly non-complient files.
- Default texture min and mag filtering can be set on the Texture class. For example:
  `pyglet.image.Texture.default_min_filter = GL_LINEAR`
  `pyglet.image.Texture.default_mag_filter = GL_LINEAR`
- Audio Player and Event classes now take advantage of weak references to ensure proper cleanup of
  resources.
- The `pyglet.resource` module now supports loading of multi-volume Zip files.

Bugfixes
--------
- #253 Add missing self argument to Window event dispatcher methods. Fixes linter warnings.
- #226 Loading Animations failed when a decoder was manually specified.
- #218 Add None-check to xlib `Window.activate` to prevent crash if window is not yet created.
- #190 Remove all usage of `past.basestring`.
- #189 Setting the volume on audio Listeners should work on Python3 in all cases now.
- #170 Fix for UINT point on Windows when using 32-bit Python.
- #167 IndexedVertexDomains with non-1 primcount will now draw correctly on 64bit OSs.
- #168 Fix StopIteration errors due to changes in behavior in Python 3.7. See PEP 479.
- #169 Fix slow Window.flip() on Windows.


pyglet 1.3.1
============
Bugfix release.

Bugfixes
--------
- #158 Fix mouse events in mouse exclusive mode on Windows.
- #105 Crashes in PulseAudio;
- #163 Workaround for running inside Spyder;
- #45  Expose viewport size for use on HiDPI screens;
- #15  Respect keyboard layout on macOS;


pyglet 1.3.0
============
This major release takes Python 3 support to the next level. The entire codebase is now compatible
with both Python 2 and Python 3 without the need for 2to3. This should make it easier to develop
pyglet and pyglet apps for both Python versions.

The rest of this release is focussed on code quality and test coverage. There are no API breaking
changes, and only a few minor additions. Dozens of bugs have been fixed, and the codebase is in a
better state for future improvement and maintainability.

New features
------------
- The procedural audio module is now more usable. This module allows synthesis of basic
  waveforms, such as sine, square, triangle, sawtooth, and simple FM (two operator sine).
  In addition, several basic amplitude envelopes are now available to apply to generated audio.
  These include ADSR, linear decay, tremolo, and flat envelopes.

Improvements
------------
- Improved font rendering for fonts with negative bearing (#99)
- Sprites now have `scale_x` and `scale_y` attributes, allowing for aspect ratio changes. The 
  existing `scale` attribute sets the overall scaling, and functions as before.
- Sprites have a new `update` method which allows simultaneous changing of position, scale, and
  rotation. This reduces some overhead when changing multiple attributes at once.
- The pyglet.resource module now defaults to a 2048x2048 texture for it's internal texture atlas,
  but will fall back to the maximum available size that the GPU can provide.
- All modern joysticks and game controllers should now be detected on Linux and Windows.
- Refactored and reimplemented pyglet.media. Many improvements to stability. Different drivers
  should now behave more similar.
- WM_CLASS hints are now set on Linux. On modern Linux desktop environments and window managers,
  this allows for proper tracking of pyglet applications. Previously, pyglet apps may show up as
  "Unknown" under the active window list in the environment. The window class hints are set
  to the same name as the Window caption, but will fall back to "pyglet" if the Window caption
  contains non-ascii characters.
- Vastly improved documentation and programming guide.

Bugfixes
--------
- Limit the minimum window size 1x1 pixel, preventing an OpenGL exception when resizing (#49).
- Font module no longer leaks memory when text is changed (#66).
- Fix crash on Python 2 when sys.argv[0] has non-ASCII characters (#74).
- Windows: Fix crash when opening multiple windows in succession (#81).
- Windows: Fix local font loading (#100).
- Windows: Italic fonts no longer render parts of their neighbors.
- Prevent memory leak from orphaned StreamingSources in long running applications (#103).
- Windows: Fix kerning regression (#115)
- Windows: Window.set_icon no longer fails when given a Texture instead of ImageData (#136)


pyglet 1.2.3
============                                                                                        
Minor bugfix release.                                                                               
                                                                                                    
Bugfixes:                                                                                           
- Windows: Fix issue where ALT key causes app to hang.                                              
- Media: Many fixes to PulseAudio and OpenAL media drivers (a.o. #26, #27).                         
- OSX: Fix stealing the menu when already present in cocoa.                                         
- Fix multi texturing support (#28).                                                                
- OSX: Prevent segfault with multiple runs (#37/GC728)                                              
- ArchLinux: Fix segmentation fault when using gdk_pixbuf (#25) 


pyglet 1.2.2
============
Minor bugfix release. Includes documentation updates for deprecated code.

Bugfixes
--------
- BB#21: X11: Error on fontconfig cache eviction
- BB#23: Windows: Disable ARB context on Intel devices.


pyglet 1.2.1
============
Minor bugfix release. Fixes some issues on Linux.

Bugfixes
--------
- BB#18: X11: Events not processed while animating
- X11: on_resize event not triggered
- X11: Fix deletion of PulseAudioPlayer.


pyglet 1.2
==========
The major 1.2 release brings pyglet to Python 3. pyglet now also runs on 64-bit operating systems
Linux, Windows and OS X. The OS X layer has switched to Cocoa.

Backwards-incompatible API changes:
* renamed Label parameter 'halign' to 'align', fix for issue:460
* remove unused module 'glext_missing' - everything should already be in 'glext_arb'

Python support
--------------
- 2.6 and up
- NEW: 3.3 and up

Platform support
----------------
- Improved win32 support
- Windows: DirectInput support
- OSX: Joystick support
- Linux: GL 3 support
- Linux: ALSA replaced by PulseAudio
- Windows: Tablet API support
- OSX: Tablet support
- Linux: Tablet support
- OSX: Cocoa support
- OSX: Support for PyObjC 2.3

Bugfixes
--------
- 294: pyglet.image.get_texture(rectangle=True) returns GL_TEXTURE_2D for tex.target if image is
  POT
- 345: image mouse cursor shows up after fullscreen switch
- 347: vowel in Thai language did not display
- 353: X11: Wrong keysym reported in on_key_press/release if shift pressed.
- 355: wraptypes does not wrap hex or octal enum values properly
- 357: Non-conforming ATI cards missing glGenBuffers
- 358: ResourceNotFoundException has spelling error in message (in pyglet 1.1.2)
- 361: xlib: initial mouse dx/dy incorrect if mouse on window
- 362: Support for generic attributes are broken
- 363: pyglet.resource no longer finds files within directories
- 368: permission issues with some doc and example files
- 371: pyglet.sprite uses integer coordinates for drawing
- 376: Windows Installer Ambiguous about Supported Python Versions
- 377: on_mouse_scroll not being called with latest pyglet revision (from svn) on vista64
- 379: pyglet.media.drivers.alsa not in trunk r2421
- 380: mac osx HID not working
- 381: Missing attribute in VertexDomain when changing the group attribute of a sprite multiple
  times
- 382: evdev device name unicode problem
- 387: input events stop being processed
- 391: code cleanups for pyglet.image
- 392: code cleanups for text and font
- 393: code cleanup for input and app
- 405: Virtual key codes are not mapped in OS X
- 407: random crash with pyglet.clock.tick()
- 408: IncrementalTextLayout, when deleted, still renders into its batch on document update
- 409: pyglet.media.have_avbin missing in 1.2dev (svn rev 2445)
- 411: Problem loading gif animation with alpha
- 413: TileableTexture interchanges red and blue in some JPGs
- 414: Carbon platform missing support for multiple mouse buttons during drag
- 416: Endless loop in pyglet.resource.reindex()
- 418: Vertical mouse scroll problem under windows
- 422: Documentation: pyglet.resource and pats
- 423: glMultiDrawElements called with incorrect arguments in method IndexedVertexDomain.draw
- 424: Small documentation error in document layout model page
- 426: Attempt to load resource from zipfile with no internal directory structure fail
- 429: Exception when attributed text contains multiple trailing newlines
- 439: EVENT_CLOSE test can't be passed
- 440: tests/window/WINDOW_SET_MOUSE_SYSTEM_CURSOR does not exit when escape is pressed
- 443: after the test window.EVENT_SHOW_HIDE process must be killed
- 444: tests/resources/RES_LOAD_IMAGE opens a slew of windows and doesn't close them
- 460: multiline label will not center align
- 463: Min/Mag filter cannot be used with pyglets texture
- 467: Setting the mouse position should be exposed to pyglet users
- 471: Exception when clearing text of FormattedDocument with IncrementalTextLayout
- 485: Wrapper generation (e.g. gengl.py) fails to parse L-prefaced character literals
- 487: vendor specific keys on linux are crashing pyglet
- 493: GdkPixbuf2ImageDecoder unable to decode images smaller than 1kb
- 496: Another OpenGL 1.5 non-conforming video card
- 510: Win-amd64 issues
- 512: Fix missing parenthesis in docs
- 517: tests/window/CONTEXT_SHARE.py glIsList exceptions
- 519: Windows test log errors
- 523: some incorrect key constants in the programming guide
- 524: pyglet 1.2dev events do not fire on OS X
- 529: pyglet crashes on FreeBSD-8/amd64 if fonts are used. [patch included]
- 533: pyglet.media.Player broken on Python3
- 536: Pitch change functionality with pulseaudio driver.
- 538: deleting text before an InlineElement fails to adjust its position properly, causes
  tracebacks if style changed later
- 551: image encoder fails on python 3
- 552: Memory leak in pyglet.image.load
- 558: Patch for /doc/programming_guide/graphics.txt
- 565: Race condition leads to crash calling glDeleteBuffers
- 570: xlib 100% CPU usage after post_event
- 571: pyglet fails for sys.platform=='linux3'
- 572: Patch for /pyglet/lib.py
- 579: Failing to load libraries that exist but have fatal problems is _silently_ ignored on Linux
  and OS X.
- 580: image.DDS_RGB_DXT1_LOAD (and similar) throw ImageException
- 610: Wrong messages in the NOTICE file
- 611: Mouse event incorrect on OS-X
- 616: Mention font.Font.have_font() in proguide, and expose font.have_font() for convenience
- 624: mouse_motion events get delivered to cocoa windows on start
- 625: osx platform segmentation fault when opening input devices
- 630: pyglet 1.2alpha1 with Python 3.2
- 637: 'pulse' audio driver sets the volume to 100%
- 638: Player set_pitch crashes with 'directaudio' driver
- 653: Unsupported PNG color type: 3
- 657: gdiplus.py : n_delays must be long, not float.
- 659: image.save method doesnt catch correct Exception
- 660: platform_event_loop.post_event doesn't work for Cocoa loop
- 661: Player.next is converted to Player.__next__ for python3
- 662: gamepad cannot be found in linux
- 664: bug in font/win32query.py on win x64 (its not always occur )
- 665: remove_handler does not remove handler
- 668: Sync pypng with upstream
- 671: Support for local libraries
- 672: User preferences shouldn't use ~/.ApplicationName/ but ~/.config/AplicationName/ in Linux
- 673: Documentation building requirements are not documented
- 674: README errors
- 681: Tuple slice on ImageGrid documented but not implemented
- 682: Documentation Link on homepage is incorrect.
- 683: Improving "contribute" page
- 684: Displaying large font fails under very specific conditions
- 687: Exposing _draw_list_dirty in batch API.
- 688: Doc folder refactorization
- 692: docstring style modifications
- 696: 2to3 convertsizip_longest to zip_longest
- 699: SolidColorImagePattern and CheckerImagePattern appear to fail in python3 and pyglet1.2a
- 704: [patch] py3 compatibility problem in pyglet/graphics/__init__.py
- 710: resource path when using
- 715: Patch for /pyglet/image/codecs/dds.py
- 716: FIX: Pulseaudio / ctypes on Py3k
- 718: False "ImageDecodeException: Not a GIF stream" in python3.x
- 719: .bmp files traceback with py3
- 720: tests/image compatibility StringIO vs BytesIO
- 721: compatibilty py3 for tests/image TEXTURE_3D.py and TEXTURE_GRID.py
- 722: TypeError in graphics test suite with python3.x
- 723: py3 compatibility in tests/image MATRIX_RGB.py, MATRIX_RGBA.py
- 724: py3 compatibility for png s (bytes vs str)
- 727: tabs looking bad, especially in monospace fonts
- 729: "ImportError: No module named future" in image.MATRIX_RGB test suite.
- 731: Expectations about supported font formats
- 734: spurious 'class plain' showing in sphinx rendering of doc/programming_guide/text.txt
- 735: py3: BytesIO and disambiguate div for pyglet/image/__init__.py
- 736: pyglet media fails to close PulseAudio instances
- 737: 1.2 programming guide mentions ALSA and not Pulse
- 739: FIX: Prevent user mouse stupidity
- 744: expectations and exploration of fonts in Windows
- 747: Document pyglet's "shadow window" functionality
- 754: tests/test.py -- AttributeError: 'module' object has no attribute 'platform' (i.e. pyglet
  has no platform)

New features
------------
- New eventloop implementation
- Quartz image decoder
- Improved documentation
- new API: font.have_font(name) return True if named font is installed
