The official C implementation of BLAKE3.

# Example

An example program that hashes bytes from standard input and prints the
result:

```c
#include "blake3.h"
#include <stdio.h>
#include <unistd.h>

int main() {
  // Initialize the hasher.
  blake3_hasher hasher;
  blake3_hasher_init(&hasher);

  // Read input bytes from stdin.
  unsigned char buf[65536];
  ssize_t n;
  while ((n = read(STDIN_FILENO, buf, sizeof(buf))) > 0) {
    blake3_hasher_update(&hasher, buf, n);
  }

  // Finalize the hash. BLAKE3_OUT_LEN is the default output length, 32 bytes.
  uint8_t output[BLAKE3_OUT_LEN];
  blake3_hasher_finalize(&hasher, output, BLAKE3_OUT_LEN);

  // Print the hash as hexadecimal.
  for (size_t i = 0; i < BLAKE3_OUT_LEN; i++) {
    printf("%02x", output[i]);
  }
  printf("\n");
  return 0;
}
```

If you save the example code above as `example.c`, and you're on x86\_64
with a Unix-like OS, you can compile a working binary like this:

```bash
gcc -O3 -o example example.c blake3.c blake3_dispatch.c blake3_portable.c \
    blake3_sse2_x86-64_unix.S blake3_sse41_x86-64_unix.S blake3_avx2_x86-64_unix.S \
    blake3_avx512_x86-64_unix.S
```

# API

## The Struct

```c
typedef struct {
  // private fields
} blake3_hasher;
```

An incremental BLAKE3 hashing state, which can accept any number of
updates. This implementation doesn't allocate any heap memory, but
`sizeof(blake3_hasher)` itself is relatively large, currently 1912 bytes
on x86-64. This size can be reduced by restricting the maximum input
length, as described in Section 5.4 of [the BLAKE3
spec](https://github.com/BLAKE3-team/BLAKE3-specs/blob/master/blake3.pdf),
but this implementation doesn't currently support that strategy.

## Common API Functions

```c
void blake3_hasher_init(
  blake3_hasher *self);
```

Initialize a `blake3_hasher` in the default hashing mode.

---

```c
void blake3_hasher_update(
  blake3_hasher *self,
  const void *input,
  size_t input_len);
```

Add input to the hasher. This can be called any number of times.

---

```c
void blake3_hasher_finalize(
  const blake3_hasher *self,
  uint8_t *out,
  size_t out_len);
```

Finalize the hasher and emit an output of any length. This doesn't
modify the hasher itself, and it's possible to finalize again after
adding more input. The constant `BLAKE3_OUT_LEN` provides the default
output length, 32 bytes.

## Less Common API Functions

```c
void blake3_hasher_init_keyed(
  blake3_hasher *self,
  const uint8_t key[BLAKE3_KEY_LEN]);
```

Initialize a `blake3_hasher` in the keyed hashing mode. The key must be
exactly 32 bytes.

---

```c
void blake3_hasher_init_derive_key(
  blake3_hasher *self,
  const char *context);
```

Initialize a `blake3_hasher` in the key derivation mode. The context
string is given as an initialization parameter, and afterwards input key
material should be given with `blake3_hasher_update`. The context string
is a null-terminated C string which should be **hardcoded, globally
unique, and application-specific**. The context string should not
include any dynamic input like salts, nonces, or identifiers read from a
database at runtime. A good default format for the context string is
`"[application] [commit timestamp] [purpose]"`, e.g., `"example.com
2019-12-25 16:18:03 session tokens v1"`.

This function is intended for application code written in C. For
language bindings, see `blake3_hasher_init_derive_key_raw` below.

---

```c
void blake3_hasher_init_derive_key_raw(
  blake3_hasher *self,
  const void *context,
  size_t context_len);
```

As `blake3_hasher_init_derive_key` above, except that the context string
is given as a pointer to an array of arbitrary bytes with a provided
length. This is intended for writing language bindings, where C string
conversion would add unnecessary overhead and new error cases. Unicode
strings should be encoded as UTF-8.

Application code in C should prefer `blake3_hasher_init_derive_key`,
which takes the context as a C string. If you need to use arbitrary
bytes as a context string in application code, consider whether you're
violating the requirement that context strings should be hardcoded.

---

```c
void blake3_hasher_finalize_seek(
  const blake3_hasher *self,
  uint64_t seek,
  uint8_t *out,
  size_t out_len);
```

The same as `blake3_hasher_finalize`, but with an additional `seek`
parameter for the starting byte position in the output stream. To
efficiently stream a large output without allocating memory, call this
function in a loop, incrementing `seek` by the output length each time.

# Building

This implementation is just C and assembly files. It doesn't include a
public-facing build system. (The `Makefile` in this directory is only
for testing.) Instead, the intention is that you can include these files
in whatever build system you're already using. This section describes
the commands your build system should execute, or which you can execute
by hand. Note that these steps may change in future versions.

## x86

Dynamic dispatch is enabled by default on x86. The implementation will
query the CPU at runtime to detect SIMD support, and it will use the
widest instruction set available. By default, `blake3_dispatch.c`
expects to be linked with code for five different instruction sets:
portable C, SSE2, SSE4.1, AVX2, and AVX-512.

For each of the x86 SIMD instruction sets, two versions are available,
one in assembly (with three flavors: Unix, Windows MSVC, and Windows
GNU) and one using C intrinsics. The assembly versions are generally
preferred: they perform better, they perform more consistently across
different compilers, and they build more quickly. On the other hand, the
assembly versions are x86\_64-only, and you need to select the right
flavor for your target platform.

Here's an example of building a shared library on x86\_64 Linux using
the assembly implementations:

```bash
gcc -shared -O3 -o libblake3.so blake3.c blake3_dispatch.c blake3_portable.c \
    blake3_sse2_x86-64_unix.S blake3_sse41_x86-64_unix.S blake3_avx2_x86-64_unix.S \
    blake3_avx512_x86-64_unix.S
```

When building the intrinsics-based implementations, you need to build
each implementation separately, with the corresponding instruction set
explicitly enabled in the compiler. Here's the same shared library using
the intrinsics-based implementations:

```bash
gcc -c -fPIC -O3 -msse2 blake3_sse2.c -o blake3_sse2.o
gcc -c -fPIC -O3 -msse4.1 blake3_sse41.c -o blake3_sse41.o
gcc -c -fPIC -O3 -mavx2 blake3_avx2.c -o blake3_avx2.o
gcc -c -fPIC -O3 -mavx512f -mavx512vl blake3_avx512.c -o blake3_avx512.o
gcc -shared -O3 -o libblake3.so blake3.c blake3_dispatch.c blake3_portable.c \
    blake3_avx2.o blake3_avx512.o blake3_sse41.o blake3_sse2.o
```

Note above that building `blake3_avx512.c` requires both `-mavx512f` and
`-mavx512vl` under GCC and Clang, as shown above. Under MSVC, the single
`/arch:AVX512` flag is sufficient. The MSVC equivalent of `-mavx2` is
`/arch:AVX2`. MSVC enables SSE4.1 by defaut, and it doesn't have a
corresponding flag.

If you want to omit SIMD code on x86, you need to explicitly disable
each instruction set. Here's an example of building a shared library on
x86 with only portable code:

```bash
gcc -shared -O3 -o libblake3.so -DBLAKE3_NO_SSE2 -DBLAKE3_NO_SSE41 -DBLAKE3_NO_AVX2 \
    -DBLAKE3_NO_AVX512 blake3.c blake3_dispatch.c blake3_portable.c
```

## ARM NEON

The NEON implementation is not enabled by default on ARM, since not all
ARM targets support it. To enable it, set `BLAKE3_USE_NEON=1`. Here's an
example of building a shared library on ARM Linux with NEON support:

```bash
gcc -shared -O3 -o libblake3.so -DBLAKE3_USE_NEON blake3.c blake3_dispatch.c \
    blake3_portable.c blake3_neon.c
```

Note that on some targets (ARMv7 in particular), extra flags may be
required to activate NEON support in the compiler. If you see an error
like...

```
/usr/lib/gcc/armv7l-unknown-linux-gnueabihf/9.2.0/include/arm_neon.h:635:1: error: inlining failed
in call to always_inline ‘vaddq_u32’: target specific option mismatch
```

...then you may need to add something like `-mfpu=neon-vfpv4
-mfloat-abi=hard`.

## Other Platforms

The portable implementation should work on most other architectures. For
example:

```bash
gcc -shared -O3 -o libblake3.so blake3.c blake3_dispatch.c blake3_portable.c
```

# Differences from the Rust Implementation

The single-threaded Rust and C implementations use the same algorithms,
and their performance is the same if you use the assembly
implementations or if you compile the intrinsics-based implementations
with Clang. (Both Clang and rustc are LLVM-based.)

The C implementation doesn't currently include any multithreading
optimizations. OpenMP support or similar might be added in the future.
