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Karsten Hopp |
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To: vim_dev@googlegroups.com
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Karsten Hopp |
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Subject: Patch 7.4.851
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Karsten Hopp |
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Fcc: outbox
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Karsten Hopp |
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From: Bram Moolenaar <Bram@moolenaar.net>
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Karsten Hopp |
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Mime-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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------------
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Patch 7.4.851
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Problem: Saving and restoring the console buffer does not work properly.
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Solution: Instead of ReadConsoleOutputA/WriteConsoleOutputA use
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CreateConsoleScreenBuffer and SetConsoleActiveScreenBuffer.
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Karsten Hopp |
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(Ken Takata)
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Files: src/os_win32.c
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*** ../vim-7.4.850/src/os_win32.c 2015-08-04 19:26:59.747310733 +0200
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--- src/os_win32.c 2015-09-01 20:03:57.428750713 +0200
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***************
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*** 2192,2199 ****
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{
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BOOL IsValid;
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CONSOLE_SCREEN_BUFFER_INFO Info;
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! PCHAR_INFO Buffer;
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! COORD BufferSize;
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} ConsoleBuffer;
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/*
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--- 2192,2198 ----
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{
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BOOL IsValid;
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CONSOLE_SCREEN_BUFFER_INFO Info;
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! HANDLE handle;
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} ConsoleBuffer;
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/*
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***************
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*** 2210,2286 ****
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SaveConsoleBuffer(
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ConsoleBuffer *cb)
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{
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- DWORD NumCells;
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- COORD BufferCoord;
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- SMALL_RECT ReadRegion;
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- WORD Y, Y_incr;
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-
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if (cb == NULL)
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return FALSE;
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! if (!GetConsoleScreenBufferInfo(g_hConOut, &cb->Info))
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{
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cb->IsValid = FALSE;
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return FALSE;
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}
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cb->IsValid = TRUE;
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! /*
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! * Allocate a buffer large enough to hold the entire console screen
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! * buffer. If this ConsoleBuffer structure has already been initialized
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! * with a buffer of the correct size, then just use that one.
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! */
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! if (!cb->IsValid || cb->Buffer == NULL ||
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! cb->BufferSize.X != cb->Info.dwSize.X ||
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! cb->BufferSize.Y != cb->Info.dwSize.Y)
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! {
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! cb->BufferSize.X = cb->Info.dwSize.X;
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! cb->BufferSize.Y = cb->Info.dwSize.Y;
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! NumCells = cb->BufferSize.X * cb->BufferSize.Y;
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! vim_free(cb->Buffer);
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! cb->Buffer = (PCHAR_INFO)alloc(NumCells * sizeof(CHAR_INFO));
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! if (cb->Buffer == NULL)
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! return FALSE;
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! }
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/*
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! * We will now copy the console screen buffer into our buffer.
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! * ReadConsoleOutput() seems to be limited as far as how much you
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! * can read at a time. Empirically, this number seems to be about
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! * 12000 cells (rows * columns). Start at position (0, 0) and copy
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! * in chunks until it is all copied. The chunks will all have the
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! * same horizontal characteristics, so initialize them now. The
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! * height of each chunk will be (12000 / width).
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*/
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! BufferCoord.X = 0;
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ReadRegion.Left = 0;
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! ReadRegion.Right = cb->Info.dwSize.X - 1;
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! Y_incr = 12000 / cb->Info.dwSize.X;
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! for (Y = 0; Y < cb->BufferSize.Y; Y += Y_incr)
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{
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! /*
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! * Read into position (0, Y) in our buffer.
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! */
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! BufferCoord.Y = Y;
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! /*
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! * Read the region whose top left corner is (0, Y) and whose bottom
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! * right corner is (width - 1, Y + Y_incr - 1). This should define
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! * a region of size width by Y_incr. Don't worry if this region is
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! * too large for the remaining buffer; it will be cropped.
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! */
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! ReadRegion.Top = Y;
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! ReadRegion.Bottom = Y + Y_incr - 1;
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! if (!ReadConsoleOutput(g_hConOut, /* output handle */
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! cb->Buffer, /* our buffer */
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! cb->BufferSize, /* dimensions of our buffer */
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! BufferCoord, /* offset in our buffer */
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! &ReadRegion)) /* region to save */
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! {
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! vim_free(cb->Buffer);
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! cb->Buffer = NULL;
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! return FALSE;
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! }
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}
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return TRUE;
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}
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--- 2209,2289 ----
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SaveConsoleBuffer(
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ConsoleBuffer *cb)
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{
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if (cb == NULL)
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return FALSE;
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! if (!GetConsoleScreenBufferInfo(cb->handle, &cb->Info))
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{
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cb->IsValid = FALSE;
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return FALSE;
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}
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cb->IsValid = TRUE;
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! return TRUE;
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! }
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!
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! /*
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! * CopyOldConsoleBuffer()
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! * Description:
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! * Copies the old console buffer contents to the current console buffer.
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! * This is used when 'restorescreen' is off.
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! * Returns:
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! * TRUE on success
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! */
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! static BOOL
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! CopyOldConsoleBuffer(
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! ConsoleBuffer *cb,
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! HANDLE hConOld)
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! {
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! COORD BufferCoord;
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! COORD BufferSize;
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! PCHAR_INFO Buffer;
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! DWORD NumCells;
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! SMALL_RECT ReadRegion;
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/*
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! * Before copying the buffer contents, clear the current buffer, and
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! * restore the window information. Doing this now prevents old buffer
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! * contents from "flashing" onto the screen.
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*/
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! ClearConsoleBuffer(cb->Info.wAttributes);
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!
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! /* We only need to copy the window area, not whole buffer. */
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! BufferSize.X = cb->Info.srWindow.Right - cb->Info.srWindow.Left + 1;
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! BufferSize.Y = cb->Info.srWindow.Bottom - cb->Info.srWindow.Top + 1;
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ReadRegion.Left = 0;
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! ReadRegion.Right = BufferSize.X - 1;
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! ReadRegion.Top = 0;
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! ReadRegion.Bottom = BufferSize.Y - 1;
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!
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! NumCells = BufferSize.X * BufferSize.Y;
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! Buffer = (PCHAR_INFO)alloc(NumCells * sizeof(CHAR_INFO));
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! if (Buffer == NULL)
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! return FALSE;
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!
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! BufferCoord.X = 0;
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! BufferCoord.Y = 0;
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!
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! if (!ReadConsoleOutputW(hConOld, /* output handle */
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! Buffer, /* our buffer */
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! BufferSize, /* dimensions of our buffer */
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! BufferCoord, /* offset in our buffer */
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! &ReadRegion)) /* region to save */
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{
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! vim_free(Buffer);
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! return FALSE;
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! }
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! if (!WriteConsoleOutputW(g_hConOut, /* output handle */
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! Buffer, /* our buffer */
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! BufferSize, /* dimensions of our buffer */
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! BufferCoord, /* offset in our buffer */
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! &ReadRegion)) /* region to restore */
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! {
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! vim_free(Buffer);
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! return FALSE;
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}
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+ vim_free(Buffer);
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+ SetConsoleWindowInfo(g_hConOut, TRUE, &ReadRegion);
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return TRUE;
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}
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***************
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*** 2299,2365 ****
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ConsoleBuffer *cb,
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BOOL RestoreScreen)
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{
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! COORD BufferCoord;
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! SMALL_RECT WriteRegion;
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if (cb == NULL || !cb->IsValid)
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return FALSE;
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! /*
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! * Before restoring the buffer contents, clear the current buffer, and
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! * restore the cursor position and window information. Doing this now
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! * prevents old buffer contents from "flashing" onto the screen.
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! */
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! if (RestoreScreen)
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! ClearConsoleBuffer(cb->Info.wAttributes);
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!
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! FitConsoleWindow(cb->Info.dwSize, TRUE);
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! if (!SetConsoleScreenBufferSize(g_hConOut, cb->Info.dwSize))
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! return FALSE;
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! if (!SetConsoleTextAttribute(g_hConOut, cb->Info.wAttributes))
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! return FALSE;
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!
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! if (!RestoreScreen)
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! {
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! /*
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! * No need to restore the screen buffer contents, so we're done.
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! */
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! return TRUE;
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! }
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!
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! if (!SetConsoleCursorPosition(g_hConOut, cb->Info.dwCursorPosition))
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! return FALSE;
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! if (!SetConsoleWindowInfo(g_hConOut, TRUE, &cb->Info.srWindow))
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! return FALSE;
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!
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! /*
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! * Restore the screen buffer contents.
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! */
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! if (cb->Buffer != NULL)
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! {
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! BufferCoord.X = 0;
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! BufferCoord.Y = 0;
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! WriteRegion.Left = 0;
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! WriteRegion.Top = 0;
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! WriteRegion.Right = cb->Info.dwSize.X - 1;
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! WriteRegion.Bottom = cb->Info.dwSize.Y - 1;
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! if (!WriteConsoleOutput(g_hConOut, /* output handle */
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! cb->Buffer, /* our buffer */
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! cb->BufferSize, /* dimensions of our buffer */
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! BufferCoord, /* offset in our buffer */
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! &WriteRegion)) /* region to restore */
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! {
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! return FALSE;
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! }
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! }
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return TRUE;
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}
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- #define FEAT_RESTORE_ORIG_SCREEN
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- #ifdef FEAT_RESTORE_ORIG_SCREEN
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- static ConsoleBuffer g_cbOrig = { 0 };
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- #endif
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static ConsoleBuffer g_cbNonTermcap = { 0 };
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static ConsoleBuffer g_cbTermcap = { 0 };
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--- 2302,2321 ----
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ConsoleBuffer *cb,
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BOOL RestoreScreen)
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Karsten Hopp |
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{
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! HANDLE hConOld;
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Karsten Hopp |
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if (cb == NULL || !cb->IsValid)
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return FALSE;
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Karsten Hopp |
86ae31 |
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! hConOld = g_hConOut;
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! g_hConOut = cb->handle;
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! if (!RestoreScreen && exiting)
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! CopyOldConsoleBuffer(cb, hConOld);
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86ae31 |
! SetConsoleActiveScreenBuffer(g_hConOut);
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Karsten Hopp |
86ae31 |
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return TRUE;
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Karsten Hopp |
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}
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Karsten Hopp |
86ae31 |
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Karsten Hopp |
86ae31 |
static ConsoleBuffer g_cbNonTermcap = { 0 };
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Karsten Hopp |
86ae31 |
static ConsoleBuffer g_cbTermcap = { 0 };
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Karsten Hopp |
86ae31 |
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***************
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*** 2498,2506 ****
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void
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mch_init(void)
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{
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- #ifndef FEAT_RESTORE_ORIG_SCREEN
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- CONSOLE_SCREEN_BUFFER_INFO csbi;
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- #endif
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#ifndef __MINGW32__
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extern int _fmode;
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#endif
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--- 2454,2459 ----
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***************
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*** 2521,2536 ****
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else
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create_conin();
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g_hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
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86ae31 |
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- #ifdef FEAT_RESTORE_ORIG_SCREEN
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- /* Save the initial console buffer for later restoration */
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- SaveConsoleBuffer(&g_cbOrig);
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- g_attrCurrent = g_attrDefault = g_cbOrig.Info.wAttributes;
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- #else
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/* Get current text attributes */
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! GetConsoleScreenBufferInfo(g_hConOut, &csbi);
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! g_attrCurrent = g_attrDefault = csbi.wAttributes;
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! #endif
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if (cterm_normal_fg_color == 0)
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cterm_normal_fg_color = (g_attrCurrent & 0xf) + 1;
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if (cterm_normal_bg_color == 0)
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86ae31 |
--- 2474,2487 ----
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else
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create_conin();
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g_hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
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86ae31 |
+ g_cbNonTermcap.handle = g_hConOut;
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+ g_cbTermcap.handle = CreateConsoleScreenBuffer(
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+ GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
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+ NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
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86ae31 |
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/* Get current text attributes */
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! SaveConsoleBuffer(&g_cbNonTermcap);
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! g_attrCurrent = g_attrDefault = g_cbNonTermcap.Info.wAttributes;
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if (cterm_normal_fg_color == 0)
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cterm_normal_fg_color = (g_attrCurrent & 0xf) + 1;
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if (cterm_normal_bg_color == 0)
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***************
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*** 2630,2635 ****
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--- 2581,2588 ----
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SetConsoleMode(g_hConIn, g_cmodein);
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SetConsoleMode(g_hConOut, g_cmodeout);
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86ae31 |
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+ CloseHandle(g_cbTermcap.handle);
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86ae31 |
+
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#ifdef DYNAMIC_GETTEXT
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dyn_libintl_end();
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#endif
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***************
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86ae31 |
*** 5002,5007 ****
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--- 4955,4962 ----
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* screen buffer, and resize the buffer to match the current window
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* size. We will use this as the size of our editing environment.
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*/
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+ g_hConOut = g_cbTermcap.handle;
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86ae31 |
+ SetConsoleActiveScreenBuffer(g_hConOut);
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ClearConsoleBuffer(g_attrCurrent);
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86ae31 |
ResizeConBufAndWindow(g_hConOut, Columns, Rows);
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}
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***************
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*** 5045,5055 ****
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cmodein &= ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
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SetConsoleMode(g_hConIn, cmodein);
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86ae31 |
|
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- #ifdef FEAT_RESTORE_ORIG_SCREEN
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- cb = exiting ? &g_cbOrig : &g_cbNonTermcap;
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- #else
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cb = &g_cbNonTermcap;
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- #endif
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RestoreConsoleBuffer(cb, p_rs);
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SetConsoleCursorInfo(g_hConOut, &g_cci);
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86ae31 |
|
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86ae31 |
--- 5000,5006 ----
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*** ../vim-7.4.850/src/version.c 2015-09-01 19:50:05.697404798 +0200
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--- src/version.c 2015-09-01 20:22:33.065197395 +0200
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***************
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86ae31 |
*** 743,744 ****
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86ae31 |
--- 743,746 ----
|
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{ /* Add new patch number below this line */
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86ae31 |
+ /**/
|
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+ 851,
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/**/
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86ae31 |
|
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Karsten Hopp |
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--
|
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FATAL ERROR! SYSTEM HALTED! - Press any key to continue doing nothing.
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86ae31 |
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86ae31 |
/// Bram Moolenaar -- Bram@Moolenaar.net -- http://www.Moolenaar.net \\\
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/// sponsor Vim, vote for features -- http://www.Vim.org/sponsor/ \\\
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Karsten Hopp |
86ae31 |
\\\ an exciting new programming language -- http://www.Zimbu.org ///
|
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Karsten Hopp |
86ae31 |
\\\ help me help AIDS victims -- http://ICCF-Holland.org ///
|