# HG changeset patch # Parent 3de59fe1b8708c01e134ce698c4232b8a854f617 Problem: webGL sites are displayed in the wrong color (usually blue-ish) Solution: Problem is with skia once again. Output of webgl seems endian-correct, but skia only knows how to deal with little endian. So we swizzle the output of webgl after reading it from readpixels() Note: This does not fix all webGL sites, but is a step in the right direction diff --git a/gfx/gl/GLContext.h b/gfx/gl/GLContext.h --- a/gfx/gl/GLContext.h +++ b/gfx/gl/GLContext.h @@ -1548,16 +1548,23 @@ class GLContext : public GenericAtomicRe AFTER_GL_CALL; } void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { BEFORE_GL_CALL; mSymbols.fReadPixels(x, y, width, height, format, type, pixels); OnSyncCall(); +#if MOZ_BIG_ENDIAN() + uint8_t* itr = (uint8_t*)pixels; + for (GLsizei i = 0; i < width * height; i++) { + NativeEndian::swapToLittleEndianInPlace((uint32_t*)itr, 1); + itr += 4; + } +#endif AFTER_GL_CALL; mHeavyGLCallsSinceLastFlush = true; } void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); public: