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From 05a5f4641c8ad6337ccb46e63abcaf27dd7eb852 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
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Date: Tue, 9 Jun 2020 19:42:21 +0200
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Subject: [PATCH 1/4] popupMenu: Guard against non-menu-item children
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This avoid a harmless but annoying warning.
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---
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js/ui/popupMenu.js | 3 ++-
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1 file changed, 2 insertions(+), 1 deletion(-)
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diff --git a/js/ui/popupMenu.js b/js/ui/popupMenu.js
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index 11528560d..144c600d7 100644
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--- a/js/ui/popupMenu.js
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+++ b/js/ui/popupMenu.js
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@@ -773,7 +773,8 @@ var PopupMenuBase = class {
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}
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_getMenuItems() {
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- return this.box.get_children().map(a => a._delegate).filter(item => {
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+ const children = this.box.get_children().filter(a => a._delegate !== undefined);
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+ return children.map(a => a._delegate).filter(item => {
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return item instanceof PopupBaseMenuItem || item instanceof PopupMenuSection;
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});
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}
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--
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2.31.1
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From e5b2c2b3cfd0443fa83fd1f6f56f65fefa5186c3 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
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Date: Tue, 9 Jun 2020 19:48:06 +0200
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Subject: [PATCH 2/4] st/shadow: Check pipeline when painting
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We shouldn't simply assume that st_shadow_helper_update() has been
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called before paint() or that the pipeline was created successfully.
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---
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src/st/st-shadow.c | 11 ++++++-----
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1 file changed, 6 insertions(+), 5 deletions(-)
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diff --git a/src/st/st-shadow.c b/src/st/st-shadow.c
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index ab3eaa856..d53808698 100644
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--- a/src/st/st-shadow.c
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+++ b/src/st/st-shadow.c
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@@ -296,9 +296,10 @@ st_shadow_helper_paint (StShadowHelper *helper,
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ClutterActorBox *actor_box,
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guint8 paint_opacity)
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{
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- _st_paint_shadow_with_opacity (helper->shadow,
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- framebuffer,
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- helper->pipeline,
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- actor_box,
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- paint_opacity);
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+ if (helper->pipeline != NULL)
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+ _st_paint_shadow_with_opacity (helper->shadow,
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+ framebuffer,
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+ helper->pipeline,
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+ actor_box,
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+ paint_opacity);
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}
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--
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2.31.1
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From 0f7656d85af51339d14217b9a673442a18df3de8 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
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Date: Thu, 8 Jul 2021 19:10:05 +0200
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Subject: [PATCH 3/4] messageTray: Always remove destroyed banners
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Currently we only mark the banner as removed if it is destroyed
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while in SHOWN or SHOWING state, but not if we're already HIDING
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(for example in response to `NotificationBanner::done-displaying`).
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If this happens, we'll try to destroy the notification again at
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the end of the transition, which leads to (harmless but annoying)
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log spam since Notifications were turned into GObjects (that are
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disposed when destroyed).
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Address this by always marking destroyed banners as removed, while
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still only triggering a state update while shown (or in the process
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of being shown).
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https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4457
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---
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js/ui/messageTray.js | 23 +++++++++++++----------
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1 file changed, 13 insertions(+), 10 deletions(-)
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diff --git a/js/ui/messageTray.js b/js/ui/messageTray.js
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index 1dab00a70..ccf56fc5b 100644
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--- a/js/ui/messageTray.js
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+++ b/js/ui/messageTray.js
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@@ -1022,17 +1022,20 @@ var MessageTray = GObject.registerClass({
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}
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_onNotificationDestroy(notification) {
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- if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
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- this._updateNotificationTimeout(0);
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- this._notificationRemoved = true;
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- this._updateState();
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- return;
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- }
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+ this._notificationRemoved = this._notification === notification;
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- let index = this._notificationQueue.indexOf(notification);
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- if (index != -1) {
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- this._notificationQueue.splice(index, 1);
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- this.emit('queue-changed');
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+ if (this._notificationRemoved) {
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+ if (this._notificationState === State.SHOWN ||
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+ this._notificationState === State.SHOWING) {
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+ this._updateNotificationTimeout(0);
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+ this._updateState();
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+ }
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+ } else {
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+ const index = this._notificationQueue.indexOf(notification);
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+ if (index !== -1) {
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+ this._notificationQueue.splice(index, 1);
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+ this.emit('queue-changed');
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+ }
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}
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}
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--
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2.31.1
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From 8652836521d0729ce230268c7b448cdb393d5b47 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
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Date: Thu, 8 Jul 2021 19:23:38 +0200
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Subject: [PATCH 4/4] shellInfo: Don't destroy source on undo
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Destroying the source from an action callback will result in the
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notification being destroyed twice:
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- source.destroy() destroys all its notifications
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- a notification destroys itself after an action
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was activated
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This results in unwanted log spam when attempting to dispose the
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notification for a second time.
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There is actually no good reason for destroying the source explicitly,
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as sources already self-destruct with their last notification.
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https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4457
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---
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js/ui/overview.js | 13 +------------
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1 file changed, 1 insertion(+), 12 deletions(-)
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diff --git a/js/ui/overview.js b/js/ui/overview.js
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index 529779ea8..c71b11389 100644
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--- a/js/ui/overview.js
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+++ b/js/ui/overview.js
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@@ -25,16 +25,6 @@ var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
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var ShellInfo = class {
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constructor() {
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this._source = null;
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- this._undoCallback = null;
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- }
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-
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- _onUndoClicked() {
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- if (this._undoCallback)
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- this._undoCallback();
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- this._undoCallback = null;
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-
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- if (this._source)
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- this._source.destroy();
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}
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setMessage(text, options) {
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@@ -64,9 +54,8 @@ var ShellInfo = class {
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notification.update(text, null, { clear: true });
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}
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- this._undoCallback = undoCallback;
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if (undoCallback)
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- notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
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+ notification.addAction(_('Undo'), () => undoCallback());
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this._source.showNotification(notification);
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}
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--
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2.31.1
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