From bfce470f0f2f37968862129d5038b35429f2909b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=C3=98yvind=20Kol=C3=A5s?= Date: Thu, 16 Dec 2021 00:10:24 +0100 Subject: [PATCH] magick-load: use more robust g_spawn_async() instead of system() This fixes issue #298 by avoiding the shell parsing being invoked at all, this less brittle than any forms of escaping characters, while retaining the ability to address all existing files. --- operations/common/magick-load.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/operations/common/magick-load.c b/operations/common/magick-load.c index e2055b2e9..595169115 100644 --- a/operations/common/magick-load.c +++ b/operations/common/magick-load.c @@ -41,20 +41,23 @@ load_cache (GeglProperties *op_magick_load) if (!op_magick_load->user_data) { gchar *filename; - gchar *cmd; GeglNode *graph, *sink, *loader; GeglBuffer *newbuf = NULL; /* ImageMagick backed fallback FIXME: make this robust. * maybe use pipes in a manner similar to the raw loader, * or at least use a properly unique filename */ + char *argv[4] = {"convert", NULL, NULL, NULL}; filename = g_build_filename (g_get_tmp_dir (), "gegl-magick.png", NULL); - cmd = g_strdup_printf ("convert \"%s\"'[0]' \"%s\"", - op_magick_load->path, filename); - if (system (cmd) == -1) + + argv[1] = g_strdup_printf ("%s[0]", op_magick_load->path); + argv[2] = filename; + if (!g_spawn_sync (NULL, argv, NULL, G_SPAWN_DEFAULT, + NULL, NULL, NULL, NULL, NULL, NULL)) g_warning ("Error executing ImageMagick convert program"); + g_free (argv[1]); graph = gegl_node_new (); sink = gegl_node_new_child (graph, @@ -67,7 +70,6 @@ load_cache (GeglProperties *op_magick_load) gegl_node_process (sink); op_magick_load->user_data = (gpointer) newbuf; g_object_unref (graph); - g_free (cmd); g_free (filename); } } -- GitLab diff -urNp a/tools/exp_combine.cpp b/tools/exp_combine.cpp --- a/tools/exp_combine.cpp 2022-01-10 15:03:42.765909209 +0100 +++ b/tools/exp_combine.cpp 2022-01-10 15:04:16.864158424 +0100 @@ -8,8 +8,7 @@ #include -#include -#include +#include using namespace std;