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Problem:  webGL sites are displayed in the wrong color (usually blue-ish)
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Solution: Problem is with skia once again. Output of webgl seems endian-correct, but skia only
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          knows how to deal with little endian.
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          So we swizzle the output of webgl after reading it from readpixels()
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Note:     This does not fix all webGL sites, but is a step in the right direction
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diff -r 6b017d3e9733 gfx/gl/GLContext.h
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--- a/gfx/gl/GLContext.h    Mon Sep 09 10:04:05 2019 +0200
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+++ b/gfx/gl/GLContext.h    Wed Nov 13 17:13:04 2019 +0100
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@@ -1551,6 +1551,13 @@
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     BEFORE_GL_CALL;
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     mSymbols.fReadPixels(x, y, width, height, format, type, pixels);
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     OnSyncCall();
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+#if MOZ_BIG_ENDIAN
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+    uint8_t* itr = (uint8_t*)pixels;
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+    for (GLsizei i = 0; i < width * height; i++) {
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+      NativeEndian::swapToLittleEndianInPlace((uint32_t*)itr, 1);
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+      itr += 4;
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+    }
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+#endif
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     AFTER_GL_CALL;
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     mHeavyGLCallsSinceLastFlush = true;
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   }
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