#if NODE_EXTENDS
class SimpleNode : public ${NODE_EXTENDS}, public Node {
#else
class SimpleNode : public Node {
#fi
protected: 
    Node*              parent;
    std::vector<Node*> children;
    int                id;
    void*              value;
    ${PARSER_NAME}*    parser;
//  int                numChildren;
#if TRACK_TOKENS
    Token*             firstToken;
    Token*             lastToken;
#fi

  public: SimpleNode(int i);
  public: SimpleNode(${PARSER_NAME} *p, int i);

//#if !NODE_FACTORY
//\#define jjtCreate(id) new SimpleNode(id)
//\#define jjtCreate(p, id) new SimpleNode(p, id)
//#fi

  public: virtual void jjtOpen() const;
  public: virtual void jjtClose() const;
  public: virtual void jjtSetParent(Node *n);
  public: virtual Node *jjtGetParent() const;
  public: virtual void jjtAddChild(Node *n, int i);
  public: virtual Node *jjtGetChild(int i) const;
  public: virtual int jjtGetNumChildren() const;
  public: virtual void jjtSetValue(void * value);
  public: virtual void * jjtGetValue() const;

#if TRACK_TOKENS
  public: virtual Token *jjtGetFirstToken() const;
  public: virtual void jjtSetFirstToken(Token* token);
  public: virtual Token *jjtGetLastToken() const;
  public: virtual void jjtSetLastToken(Token* token);

#fi
#if VISITOR
  /** Accept the visitor. **/
  public: virtual ${VISITOR_RETURN_TYPE:-void} jjtAccept(${PARSER_NAME}Visitor *visitor, ${VISITOR_DATA_TYPE:-void *} data) const;

  /** Accept the visitor. **/
  public: virtual void childrenAccept(${PARSER_NAME}Visitor *visitor, ${VISITOR_DATA_TYPE:-void *} data) const;
#fi
  /* You can override these two methods in subclasses of SimpleNode to
     customize the way the node appears when the tree is dumped.  If
     your output uses more than one line you should override
     toString(string), otherwise overriding toString() is probably all
     you need to do. */

  public: virtual JJString toString() const;
  public: virtual JJString toString(const JJString& prefix) const;

  /* Override this method if you want to customize how the node dumps
     out its children. */

  public: virtual void dump(JJString prefix) const;
  public: virtual void dumpToBuffer(const JJString& prefix, const JJString& separator, JJString *sb) const;
  private: virtual std::vector<Node *> jjtExtractChildrenForDestruction() override;
  public: virtual ~SimpleNode();
  public: virtual int getId() const {
    return id;
  }
};
