#revisions
# name      date        Comment
# aoltean   10/27/98    Added debug linker & compiler flags


TARGETNAME = vshadow
TARGETPATH = ..\bin\$(_OBJ_DIR)
TARGETTYPE = PROGRAM

UMTYPE=console
UMENTRY=wmain


SOURCES = \
        tracing.cpp 	\
        vssclient.cpp 	\
        create.cpp	\
	expose.cpp	\
        query.cpp	\
        delete.cpp	\
	revert.cpp	\
        break.cpp	\
        writer.cpp	\
	select.cpp	\
	stdafx.cpp	\
        shadow.cpp

INCLUDES = ..\inc\ws03

 
C_DEFINES=-DWIN_32 -D_WINDOWS -DNT -D_WIN32_DCOM -DUNICODE -D_UNICODE  -D_ATL_NO_DEBUG_CRT -DVSS_SERVER

!if !$(FREEBUILD)
C_DEFINES=$(C_DEFINES) -D_DEBUG
!endif

SUBSYSTEM_VERSION = 5.00

USE_STL=1
USE_ATL=1
ATL_VER=30
USE_IOSTREAM = 1
USE_NATIVE_EH = 1
USE_MSVCRT = 1

TARGETLIBS = \
    $(SDK_LIB_PATH)\kernel32.lib \
    $(SDK_LIB_PATH)\oleaut32.lib \
    $(SDK_LIB_PATH)\ole32.lib \
    $(SDK_LIB_PATH)\uuid.lib \
    $(SDK_LIB_PATH)\advapi32.lib \
    $(SDK_LIB_PATH)\user32.lib \
    $(SDK_LIB_PATH)\rpcns4.lib \
    $(SDK_LIB_PATH)\rpcrt4.lib \
    $(SDK_LIB_PATH)\vssapi.lib \
    $(SDK_LIB_PATH)\ntdll.lib \
    $(SDK_LIB_PATH)\vssapi.lib	\
    $(SDK_LIB_PATH)\vss_uuid.lib

PRECOMPILED_CXX = 1
PRECOMPILED_INCLUDE = stdafx.h
PRECOMPILED_OBJ = precomp.obj
