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<table xmlns="http://docbook.org/ns/docbook" version="5.0">
<title>Sized Internal Formats</title>
<tgroup cols="6" align="left">
    <colspec/>
    <colspec/>
    <colspec/>
    <colspec/>
    <colspec/>
    <colspec/>
    <thead>
        <row>
            <entry>
                <emphasis role="bold">Sized Internal Format</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Base Format</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Red Bits</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Green Bits</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Blue Bits</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Alpha Bits</emphasis>
            </entry>
        </row>
    </thead>
    <tbody>
        <row>
            <entry><constant>GL_R8</constant></entry>
            <entry><constant>GL_RED</constant></entry>
            <entry>8</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_R8UI</constant></entry>
            <entry><constant>GL_RED_INTEGER</constant></entry>
            <entry>ui8</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_R8I</constant></entry>
            <entry><constant>GL_RED_INTEGER</constant></entry>
            <entry>i8</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_R16UI</constant></entry>
            <entry><constant>GL_RED_INTEGER</constant></entry>
            <entry>ui16</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_R16I</constant></entry>
            <entry><constant>GL_RED_INTEGER</constant></entry>
            <entry>i16</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_R32UI</constant></entry>
            <entry><constant>GL_RED_INTEGER</constant></entry>
            <entry>ui32</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_R32I</constant></entry>
            <entry><constant>GL_RED_INTEGER</constant></entry>
            <entry>i32</entry>
            <entry></entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RG8</constant></entry>
            <entry><constant>GL_RG</constant></entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RG8UI</constant></entry>
            <entry><constant>GL_RG_INTEGER</constant></entry>
            <entry>ui8</entry>
            <entry>ui8</entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RG8I</constant></entry>
            <entry><constant>GL_RG_INTEGER</constant></entry>
            <entry>i8</entry>
            <entry>i8</entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RG16UI</constant></entry>
            <entry><constant>GL_RG_INTEGER</constant></entry>
            <entry>ui16</entry>
            <entry>ui16</entry>
            <entry></entry>
            <entry></entry>
        </row>        
                <row>
            <entry><constant>GL_RG16I</constant></entry>
            <entry><constant>GL_RG_INTEGER</constant></entry>
            <entry>i16</entry>
            <entry>i16</entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RG32UI</constant></entry>
            <entry><constant>GL_RG_INTEGER</constant></entry>
            <entry>ui32</entry>
            <entry>ui32</entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RG32I</constant></entry>
            <entry><constant>GL_RG_INTEGER</constant></entry>
            <entry>i32</entry>
            <entry>i32</entry>
            <entry></entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RGB8</constant></entry>
            <entry><constant>GL_RGB</constant></entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RGB565</constant></entry>
            <entry><constant>GL_RGB</constant></entry>
            <entry>5</entry>
            <entry>6</entry>
            <entry>5</entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_RGBA8</constant></entry>
            <entry><constant>GL_RGBA</constant></entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry>8</entry>
        </row>
        <row>
            <entry><constant>GL_SRGB8_ALPHA8</constant></entry>
            <entry><constant>GL_RGBA</constant></entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry>8</entry>
            <entry>8</entry>
        </row>
        <row>
            <entry><constant>GL_RGB5_A1</constant></entry>
            <entry><constant>GL_RGBA</constant></entry>
            <entry>5</entry>
            <entry>5</entry>
            <entry>5</entry>
            <entry>1</entry>
        </row>
                <row>
            <entry><constant>GL_RGBA4</constant></entry>
            <entry><constant>GL_RGBA</constant></entry>
            <entry>4</entry>
            <entry>4</entry>
            <entry>4</entry>
            <entry>4</entry>
        </row>
        <row>
            <entry><constant>GL_RGB10_A2</constant></entry>
            <entry><constant>GL_RGBA</constant></entry>
            <entry>10</entry>
            <entry>10</entry>
            <entry>10</entry>
            <entry>2</entry>
        </row>
        <row>
            <entry><constant>GL_RGBA8UI</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>ui8</entry>
            <entry>ui8</entry>
            <entry>ui8</entry>
            <entry>ui8</entry>
        </row>
        <row>
            <entry><constant>GL_RGBA8I</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>i8</entry>
            <entry>i8</entry>
            <entry>i8</entry>
            <entry>i8</entry>
        </row>
        <row>
            <entry><constant>GL_RGB10_A2UI</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>ui10</entry>
            <entry>ui10</entry>
            <entry>ui10</entry>
            <entry>ui2</entry>
        </row>
        <row>
            <entry><constant>GL_RGBA16UI</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>ui16</entry>
            <entry>ui16</entry>
            <entry>ui16</entry>
            <entry>ui16</entry>
        </row>
        <row>
            <entry><constant>GL_RGBA16I</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>i16</entry>
            <entry>i16</entry>
            <entry>i16</entry>
            <entry>i16</entry>
        </row>
        <row>
            <entry><constant>GL_RGBA32I</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>i32</entry>
            <entry>i32</entry>
            <entry>i32</entry>
            <entry>i32</entry>
        </row>
        <row>
            <entry><constant>GL_RGBA32UI</constant></entry>
            <entry><constant>GL_RGBA_INTEGER</constant></entry>
            <entry>ui32</entry>
            <entry>ui32</entry>
            <entry>ui32</entry>
            <entry>ui32</entry>
        </row>
    </tbody>
</tgroup>
<tgroup cols="4" align="left">
    <colspec/>
    <colspec/>
    <colspec/>
    <colspec/>
    <thead>
        <row>
            <entry>
                <emphasis role="bold">Sized Internal Format</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Base Format</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Depth Bits</emphasis>
            </entry>
            <entry>
                <emphasis role="bold">Stencil Bits</emphasis>
            </entry>
        </row>
    </thead>
    <tbody>
        <row>
            <entry><constant>GL_DEPTH_COMPONENT16</constant></entry>
            <entry><constant>GL_DEPTH_COMPONENT</constant></entry>
            <entry>16</entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_DEPTH_COMPONENT24</constant></entry>
            <entry><constant>GL_DEPTH_COMPONENT</constant></entry>
            <entry>24</entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_DEPTH_COMPONENT32F</constant></entry>
            <entry><constant>GL_DEPTH_COMPONENT</constant></entry>
            <entry>f32</entry>
            <entry></entry>
        </row>
        <row>
            <entry><constant>GL_DEPTH24_STENCIL8</constant></entry>
            <entry><constant>GL_DEPTH_STENCIL</constant></entry>
            <entry>24</entry>
            <entry>8</entry>
        </row>
        <row>
            <entry><constant>GL_DEPTH32F_STENCIL8</constant></entry>
            <entry><constant>GL_DEPTH_STENCIL</constant></entry>
            <entry>f32</entry>
            <entry>8</entry>
        </row>
        <row>
            <entry><constant>GL_STENCIL_INDEX8</constant></entry>
            <entry><constant>GL_STENCIL</constant></entry>
            <entry></entry>
            <entry>8</entry>
        </row>
    </tbody>
</tgroup>
</table>
