ldexp - OpenGL ES 3.2 Reference Pages

## Name

ldexp — assemble a floating point number from a value and exponent

## Declaration

`genType ldexp(` | genType x,
| genIType exp`)`;

## Parameters

`x`

  Specifies the value to be used as a source of significand.

`exp`

  Specifies the value to be used as a source of exponent.

## Description

`ldexp` builds a floating point number from `x` and the corresponding integral exponent of two in `exp`, returning:

significand ⋅ 2 exponent

If this product is too large to be represented in the floating point type, the result is undefined.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10 | 3.20
`ldexp` | - | - | ✔ | ✔

## See Also

frexp

## Copyright

Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.