gl_NumSamples - OpenGL ES 3.2 Reference Pages

## Name

gl_NumSamples — contains the total number of samples in the framebuffer

## Declaration

`in bool gl_NumSamples ;`

## Description

`gl_NumSamples` is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. `gl_NumSamples` is the sample count of the framebuffer regardless of whether the framebuffer is multisampled or not.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Variable Name | 1.00 | 3.00 | 3.10 | 3.20
gl_NumSamples | - | - | - | ✔

## See Also

gl_SamplePosition, gl_SampleID

## Copyright

Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.