glDeleteBuffers - OpenGL 4 Reference Pages

## Name

glDeleteBuffers — delete named buffer objects

## C Specification

`void glDeleteBuffers(` | GLsizei n,
| const GLuint * buffers`)`;

## Parameters

`n`

  Specifies the number of buffer objects to be deleted.

`buffers`

  Specifies an array of buffer objects to be deleted.

## Description

`glDeleteBuffers` deletes `n` buffer objects named by the elements of the array `buffers`. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

`glDeleteBuffers` silently ignores 0's and names that do not correspond to existing buffer objects.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsBuffer

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glDeleteBuffers` | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

glBindBuffer, glGenBuffers, glGet

## Copyright

Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.