glDeleteQueries - OpenGL ES 3.2 Reference Pages

## Name

glDeleteQueries — delete named query objects

## C Specification

`void glDeleteQueries(` | GLsizei n,
| const GLuint * ids`)`;

## Parameters

`n`

  Specifies the number of query objects to be deleted.

`ids`

  Specifies an array of query objects to be deleted.

## Description

`glDeleteQueries` deletes `n` query objects named by the elements of the array `ids`. After a query object is deleted, its name is again unused. Unused names in `ids` that have been marked as used for the purposes of glGenQueries are marked as unused again. If an active query object is deleted its name immediately becomes unused, but the underlying object is not deleted until it is no longer active.

`glDeleteQueries` silently ignores 0's and names that do not correspond to existing query objects.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsQuery

## API Version Support

| OpenGL ES API Version
--- | ---
Function Name | 2.0 | 3.0 | 3.1 | 3.2
glDeleteQueries | - | ✔ | ✔ | ✔

## See Also

glBeginQuery, glEndQuery, glGenQueries, glGetQueryiv, glGetQueryObjectuiv

## Copyright

Copyright © 2005 Addison-Wesley. Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.