imageLoad - OpenGL ES 3.2 Reference Pages

## Name

imageLoad — load a single texel from an image

## Declaration

`gvec4 imageLoad(` | gimage2D image,
| ivec2 P`)`;

`gvec4 imageLoad(` | gimage3D image,
| ivec3 P`)`;

`gvec4 imageLoad(` | gimageCube image,
| ivec3 P`)`;

`gvec4 imageLoad(` | gimageBuffer image,
| int P`)`;

`gvec4 imageLoad(` | gimage2DArray image,
| ivec3 P`)`;

`gvec4 imageLoad(` | gimageCubeArray image,
| ivec3 P`)`;

## Parameters

`image`

  Specify the image unit from which to load a texel.

`P`

  Specify the coordinate from which to load the texel.

## Description

`imageLoad` loads the texel at the coordinate `P` from the image unit `image`. When `image` and `P` identify a valid texel, the bits used to represent the selected texel in memory are converted to a vec4, ivec4, or uvec4 in the manner described in the OpenGL ES Specification and returned.

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00 | 3.10 | 3.20
`imageLoad` | - | - | ✔ | ✔
`imageLoad(gimageBuffer)` | - | - | - | ✔
`imageLoad(gimageCubeArray)` | - | - | - | ✔

## See Also

imageStore, imageAtomicAdd, imageAtomicMin, imageAtomicMax, imageAtomicAnd, imageAtomicOr, imageAtomicXor, imageAtomicExchange, imageAtomicCompSwap

## Copyright

Copyright © 2011-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.