glDeleteTextures - OpenGL 4 Reference Pages

## Name

glDeleteTextures — delete named textures

## C Specification

`void glDeleteTextures(` | GLsizei n,
| const GLuint * textures`)`;

## Parameters

`n`

  Specifies the number of textures to be deleted.

`textures`

  Specifies an array of textures to be deleted.

## Description

`glDeleteTextures` deletes `n` textures named by the elements of the array `textures`. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

`glDeleteTextures` silently ignores 0's and names that do not correspond to existing textures.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsTexture

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glDeleteTextures` | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexParameter

## Copyright

Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.