equal - OpenGL ES 3 Reference Pages

## Name

equal — perform a component-wise equal-to comparison of two vectors

## Declaration

`bvec equal(` | vec x,
| vec y`)`;

`bvec equal(` | bvec x,
| bvec y`)`;

`bvec equal(` | ivec x,
| ivec y`)`;

`bvec equal(` | uvec x,
| uvec y`)`;

## Parameters

`x`

  Specifies the first vector to be used in the comparison operation.

`y`

  Specifies the second vector to be used in the comparison operation.

## Description

`equal` returns a boolean vector in which each element i is computed as `x`[i] == `y`[i].

## Version Support

| OpenGL ES Shading Language Version
--- | ---
Function Name | 1.00 | 3.00
equal (vec) | ✔ | ✔
equal (bvec) | ✔ | ✔
equal (ivec) | ✔ | ✔
equal (uvec) | - | ✔

## See Also

lessThan, lessThanEqual, greaterThan, greaterThanEqual, notEqual, any, all, not

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.