length - OpenGL 4 Reference Pages

## Name

length — calculate the length of a vector

## Declaration

`float length(` | genType x`)`;

`double length(` | genDType x`)`;

## Parameters

`x`

  Specifies a vector of which to calculate the length.

## Description

`length` returns the length of the vector, i.e. $\sqrt { { x[0] }^2 + { x[1] }^2 + \dots }$.

## Version Support

| OpenGL Shading Language Version
--- | ---
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
length (genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔
length (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

## See Also

distance, normalize

## Copyright

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.