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<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glTexSubImage3D">
    <info>
        <copyright>
            <year>1991-2006</year>
            <holder>Silicon Graphics, Inc.</holder>
        </copyright>
        <copyright>
            <year>2010-2014</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glTexSubImage3D</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glTexSubImage3D</refname>
        <refname>glTextureSubImage3D</refname>
        <refpurpose>specify a three-dimensional texture subimage</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glTexSubImage3D</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLint <parameter>xoffset</parameter></paramdef>
                <paramdef>GLint <parameter>yoffset</parameter></paramdef>
                <paramdef>GLint <parameter>zoffset</parameter></paramdef>
                <paramdef>GLsizei <parameter>width</parameter></paramdef>
                <paramdef>GLsizei <parameter>height</parameter></paramdef>
                <paramdef>GLsizei <parameter>depth</parameter></paramdef>
                <paramdef>GLenum <parameter>format</parameter></paramdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>const GLvoid * <parameter>pixels</parameter></paramdef>
            </funcprototype>
            <funcprototype>
                <funcdef>void <function>glTextureSubImage3D</function></funcdef>
                <paramdef>GLuint <parameter>texture</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLint <parameter>xoffset</parameter></paramdef>
                <paramdef>GLint <parameter>yoffset</parameter></paramdef>
                <paramdef>GLint <parameter>zoffset</parameter></paramdef>
                <paramdef>GLsizei <parameter>width</parameter></paramdef>
                <paramdef>GLsizei <parameter>height</parameter></paramdef>
                <paramdef>GLsizei <parameter>depth</parameter></paramdef>
                <paramdef>GLenum <parameter>format</parameter></paramdef>
                <paramdef>GLenum <parameter>type</parameter></paramdef>
                <paramdef>const void *<parameter>pixels</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target to which the texture is bound
                    for <function>glTexSubImage3D</function>.
                    Must be <constant>GL_TEXTURE_3D</constant> or
                    <constant>GL_TEXTURE_2D_ARRAY</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>texture</parameter></term>
            <listitem>
                <para>
                    Specifies the texture object name for
                    <function>glTextureSubImage3D</function>. The effective
                    target of <parameter>texture</parameter> must be one of
                    the valid <parameter>target</parameter> values above.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>level</parameter></term>
            <listitem>
                <para>
                    Specifies the level-of-detail number.
                    Level 0 is the base image level.
                    Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>xoffset</parameter></term>
            <listitem>
                <para>
                    Specifies a texel offset in the x direction within the texture array.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>yoffset</parameter></term>
            <listitem>
                <para>
                    Specifies a texel offset in the y direction within the texture array.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>zoffset</parameter></term>
            <listitem>
                <para>
                    Specifies a texel offset in the z direction within the texture array.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>width</parameter></term>
            <listitem>
                <para>
                    Specifies the width of the texture subimage.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>height</parameter></term>
            <listitem>
                <para>
                    Specifies the height of the texture subimage.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>depth</parameter></term>
            <listitem>
                <para>
                    Specifies the depth of the texture subimage.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>format</parameter></term>
            <listitem>
                <para>
                    Specifies the format of the pixel data.
                    The following symbolic values are accepted:
                    <constant>GL_RED</constant>,
                    <constant>GL_RG</constant>,
                    <constant>GL_RGB</constant>,
                    <constant>GL_BGR</constant>,
                    <constant>GL_RGBA</constant>,
                    <constant>GL_DEPTH_COMPONENT</constant>, and
                    <constant>GL_STENCIL_INDEX</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>type</parameter></term>
            <listitem>
                <para>
                    Specifies the data type of the pixel data.
                    The following symbolic values are accepted:
                    <constant>GL_UNSIGNED_BYTE</constant>,
                    <constant>GL_BYTE</constant>,
                    <constant>GL_UNSIGNED_SHORT</constant>,
                    <constant>GL_SHORT</constant>,
                    <constant>GL_UNSIGNED_INT</constant>,
                    <constant>GL_INT</constant>,
                    <constant>GL_FLOAT</constant>,
                    <constant>GL_UNSIGNED_BYTE_3_3_2</constant>,
                    <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_6_5</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>,
                    <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>,
                    <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>,
                    <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>,
                    <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>,
                    <constant>GL_UNSIGNED_INT_8_8_8_8</constant>,
                    <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>,
                    <constant>GL_UNSIGNED_INT_10_10_10_2</constant>, and
                    <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>pixels</parameter></term>
            <listitem>
                <para>
                    Specifies a pointer to the image data in memory.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            Texturing maps a portion of a specified texture image
            onto each graphical primitive for which texturing is enabled.
        </para>
        <para>
            <function>glTexSubImage3D</function> and
            <function>glTextureSubImage3D</function> redefine a contiguous
            subregion of an existing three-dimensional or two-dimensioanl
            array texture image.
            The texels referenced by <parameter>pixels</parameter> replace the portion of the
            existing texture array with x indices <parameter>xoffset</parameter> and
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: xoffset  +  width  -  1: -->
                <mml:mrow>
                    <mml:mi mathvariant="italic">xoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">width</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math></inlineequation>,
            inclusive,
            y indices <parameter>yoffset</parameter> and
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: yoffset  +  height  -  1: -->
                <mml:mrow>
                    <mml:mi mathvariant="italic">yoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">height</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math></inlineequation>,
            inclusive,
            and z indices <parameter>zoffset</parameter> and
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: zoffset  +  depth  -  1: -->
                <mml:mrow>
                    <mml:mi mathvariant="italic">zoffset</mml:mi>
                    <mml:mo>+</mml:mo>
                    <mml:mi mathvariant="italic">depth</mml:mi>
                    <mml:mo>-</mml:mo>
                    <mml:mn>1</mml:mn>
                </mml:mrow>
            </mml:math></inlineequation>,
            inclusive.
            For three-dimensional textures, the z index refers to the third
            dimension. For two-dimensional array textures, the z index refers to
            the slice index.
            This region may not include any texels outside the range of the
            texture array as it was originally specified.
            It is not an error to specify a subtexture with zero width, height, or
            depth but such a specification has no effect.
        </para>
        <para>
            If a non-zero named buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target
            (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
            specified, <parameter>pixels</parameter> is treated as a byte offset into the buffer object's data store.
        </para>
    </refsect1>
    <refsect1 xml:id="notes"><title>Notes</title>
        <para>
            The <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry> modes affect texture images.
        </para>
        <para>
            <function>glTexSubImage3D</function> and
            <function>glTextureSubImage3D</function> specify a
            three-dimensional or two-dimensional array subtexture for the
            current texture unit, specified with
            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>.
        </para>
        <para>
            <constant>GL_STENCIL_INDEX</constant> is accepted for <parameter>format</parameter> only if the GL version
            is 4.4 or higher.
        </para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if
            <parameter>target</parameter> or the effective target of
            <parameter>texture</parameter> is not
            <constant>GL_TEXTURE_3D</constant> or
            <constant>GL_TEXTURE_2D_ARRAY</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated by
            <function>glTextureSubImage3D</function> if
            <parameter>texture</parameter> is not the name of an existing
            texture object.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>format</parameter> is not an accepted
            format constant.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>type</parameter> is not a type constant.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>level</parameter> is less than 0.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> may be generated if <parameter>level</parameter> is greater
            than
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: log sub 2: -->
                <mml:msub><mml:mi mathvariant="italic">log</mml:mi>
                <mml:mn>2</mml:mn>
                </mml:msub>
            </mml:math></inlineequation>
            <emphasis>max</emphasis>,
            where <emphasis>max</emphasis> is the returned value of <constant>GL_MAX_TEXTURE_SIZE</constant>.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: xoffset  <   -b: -->
                <mml:mrow>
                    <mml:mi mathvariant="italic">xoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    <mml:mrow>
                        <mml:mo>-</mml:mo>
                        <mml:mi mathvariant="italic">b</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math></inlineequation>,
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: (xoffset  +  width)  >  (w - b): -->
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">xoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">width</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">w</mml:mi>
                            <mml:mo>-</mml:mo>
                            <mml:mi mathvariant="italic">b</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math></inlineequation>,
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: yoffset  <   -b: -->
                <mml:mrow>
                    <mml:mi mathvariant="italic">yoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    <mml:mrow>
                        <mml:mo>-</mml:mo>
                        <mml:mi mathvariant="italic">b</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math></inlineequation>,
            or
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: (yoffset  +  height)  >  (h - b): -->
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">yoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">height</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">h</mml:mi>
                            <mml:mo>-</mml:mo>
                            <mml:mi mathvariant="italic">b</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math></inlineequation>,
            or
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: zoffset  <   -b: -->
                <mml:mrow>
                    <mml:mi mathvariant="italic">zoffset</mml:mi>
                    <mml:mo>&lt;</mml:mo>
                    <mml:mrow>
                        <mml:mo>-</mml:mo>
                        <mml:mi mathvariant="italic">b</mml:mi>
                    </mml:mrow>
                </mml:mrow>
            </mml:math></inlineequation>,
            or
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
                <!-- eqn: (zoffset  +  depth)  >  (d - b): -->
                <mml:mrow>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">zoffset</mml:mi>
                            <mml:mo>+</mml:mo>
                            <mml:mi mathvariant="italic">depth</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                    <mml:mo>&gt;</mml:mo>
                    <mml:mfenced open="(" close=")">
                        <mml:mrow>
                            <mml:mi mathvariant="italic">d</mml:mi>
                            <mml:mo>-</mml:mo>
                            <mml:mi mathvariant="italic">b</mml:mi>
                        </mml:mrow>
                    </mml:mfenced>
                </mml:mrow>
            </mml:math></inlineequation>,
            where
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>
            is the <constant>GL_TEXTURE_WIDTH</constant>,
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math></inlineequation>
            is the <constant>GL_TEXTURE_HEIGHT</constant>,
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">d</mml:mi></mml:math></inlineequation>
            is the <constant>GL_TEXTURE_DEPTH</constant>
            and
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">b</mml:mi></mml:math></inlineequation>
            is the border width of the texture image being modified.
            Note that
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">w</mml:mi></mml:math></inlineequation>,
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">h</mml:mi></mml:math></inlineequation>,
            and
            <inlineequation><mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll"><mml:mi mathvariant="italic">d</mml:mi></mml:math></inlineequation>
            include twice the border width.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>width</parameter>, <parameter>height</parameter>, or <parameter>depth</parameter>
            is less than 0.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if the texture array has not
            been defined by a previous <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>
            or <citerefentry><refentrytitle>glTexStorage3D</refentrytitle></citerefentry> operation.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter> is one of
            <constant>GL_UNSIGNED_BYTE_3_3_2</constant>,
            <constant>GL_UNSIGNED_BYTE_2_3_3_REV</constant>,
            <constant>GL_UNSIGNED_SHORT_5_6_5</constant>, or
            <constant>GL_UNSIGNED_SHORT_5_6_5_REV</constant>
            and <parameter>format</parameter> is not <constant>GL_RGB</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>type</parameter> is one of
            <constant>GL_UNSIGNED_SHORT_4_4_4_4</constant>,
            <constant>GL_UNSIGNED_SHORT_4_4_4_4_REV</constant>,
            <constant>GL_UNSIGNED_SHORT_5_5_5_1</constant>,
            <constant>GL_UNSIGNED_SHORT_1_5_5_5_REV</constant>,
            <constant>GL_UNSIGNED_INT_8_8_8_8</constant>,
            <constant>GL_UNSIGNED_INT_8_8_8_8_REV</constant>,
            <constant>GL_UNSIGNED_INT_10_10_10_2</constant>, or
            <constant>GL_UNSIGNED_INT_2_10_10_10_REV</constant>
            and <parameter>format</parameter> is neither <constant>GL_RGBA</constant> nor <constant>GL_BGRA</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>format</parameter> is <constant>GL_STENCIL_INDEX</constant>
            and the base internal format is not <constant>GL_STENCIL_INDEX</constant>.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the data would be unpacked from the buffer
            object such that the memory reads required would exceed the data store size.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and <parameter>pixels</parameter> is not evenly divisible
            into the number of bytes needed to store in memory a datum indicated by <parameter>type</parameter>.
        </para>
    </refsect1>
    <refsect1 xml:id="associatedgets"><title>Associated Gets</title>
        <para>
            <citerefentry><refentrytitle>glGetTexImage</refentrytitle></citerefentry>
        </para>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
        </para>
    </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="13" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry><function>glTexSubImage3D</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='20']/*)"/>
                    </row>
                    <row>
                        <entry><function>glTextureSubImage3D</function></entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='45']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 1991-2006 Silicon Graphics, Inc.
            Copyright <trademark class="copyright"/> 2010-2014 Khronos Group.
            This document is licensed under the SGI Free Software B License.
            For details, see
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</link>.
        </para>
    </refsect1>
</refentry>
