glGenBuffers - OpenGL ES 3.2 Reference Pages

## Name

glGenBuffers — generate buffer object names

## C Specification

`void glGenBuffers(` | GLsizei n,
| GLuint * buffers`)`;

## Parameters

`n`

  Specifies the number of buffer object names to be generated.

`buffers`

  Specifies an array in which the generated buffer object names are stored.

## Description

`glGenBuffers` returns `n` buffer object names in `buffers`. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to `glGenBuffers`.

Buffer object names returned by a call to `glGenBuffers` are not returned by subsequent calls, unless they are first deleted with glDeleteBuffers.

The names returned in `buffers` are marked as used, for the purposes of `glGenBuffers` only, but they acquire state and type only when they are first bound by calling glBindBuffer.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsBuffer

## API Version Support

| OpenGL ES API Version
--- | ---
Function Name | 2.0 | 3.0 | 3.1 | 3.2
glGenBuffers | ✔ | ✔ | ✔ | ✔

## See Also

glBindBuffer, glDeleteBuffers, glGet

## Copyright

Copyright © 2005 Addison-Wesley. Copyright © 2010-2015 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.