<!DOCTYPE refentry [ <!ENTITY % mathent SYSTEM "math.ent"> %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glCompressedTexImage3D">
    <info>
        <copyright>
            <year>1991-2006</year>
            <holder>Silicon Graphics, Inc.</holder>
        </copyright>
        <copyright>
            <year>2010-2015</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glCompressedTexImage3D</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glCompressedTexImage3D</refname>
        <refpurpose>specify a three-dimensional texture image in a compressed format</refpurpose>
    </refnamediv>
    <refsynopsisdiv>
        <title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glCompressedTexImage3D</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLint <parameter>level</parameter></paramdef>
                <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
                <paramdef>GLsizei <parameter>width</parameter></paramdef>
                <paramdef>GLsizei <parameter>height</parameter></paramdef>
                <paramdef>GLsizei <parameter>depth</parameter></paramdef>
                <paramdef>GLint <parameter>border</parameter></paramdef>
                <paramdef>GLsizei <parameter>imageSize</parameter></paramdef>
                <paramdef>const GLvoid * <parameter>data</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Specifies the target texture.
                    Must be <constant>GL_TEXTURE_3D</constant>, <constant>GL_TEXTURE_2D_ARRAY</constant>, 
                    or <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>level</parameter></term>
            <listitem>
                <para>
                    Specifies the level-of-detail number.
                    Level 0 is the base image level.
                    Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>internalformat</parameter></term>
            <listitem>
                <para>
                    Specifies the format of the compressed image data stored at address <parameter>data</parameter>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>width</parameter></term>
            <listitem>
                <para>
                    Specifies the width of the texture image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>height</parameter></term>
            <listitem>
                <para>
                    Specifies the height of the texture image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>depth</parameter></term>
            <listitem>
                <para>
                    Specifies the depth of the texture image.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>border</parameter></term>
            <listitem>
                <para>
                    This value must be 0.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>imageSize</parameter></term>
            <listitem>
                <para>
                    Specifies the number of unsigned bytes of image data starting at the
                    address specified by <parameter>data</parameter>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>data</parameter></term>
            <listitem>
                <para>
                    Specifies a pointer to the compressed image data in memory.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            Texturing allows elements of an image array to be read by shaders.
        </para>
        <para>
            <function>glCompressedTexImage3D</function> loads a previously defined, and retrieved, compressed three-dimensional
            texture image if <parameter>target</parameter> is <constant>GL_TEXTURE_3D</constant> (see <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>).
        </para>
        <para>
            If <parameter>target</parameter> is <constant>GL_TEXTURE_2D_ARRAY</constant>, <parameter>data</parameter> is
            treated as an array of compressed 2D textures.
        </para>
        <para>
            If <parameter>target</parameter> is <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>, <parameter>data</parameter> is
            treated as an array of compressed cube map textures.
        </para>
        <para>
            <parameter>internalformat</parameter> must be a compressed image format from Table 1 below,
            or an extension-specified compressed-texture format.
        </para>
        <para>
                        <parameter>imageSize</parameter> must be appropriate for the <parameter>width</parameter>, <parameter>height</parameter> and
                        <parameter>depth</parameter> of the <parameter>internalformat</parameter> specified. The size for a single slice of ETC/EAC/ASTC
                        is given in Table 1 below.
        </para>
        <para>
            If a non-zero named buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target
            (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is
            specified, <parameter>data</parameter> is treated as a byte offset into the buffer object's data store.
        </para>
        <para>
            <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="compressedformattable.xml"/>
        </para>
    </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>
          <constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalformat</parameter> is not one of the specific
          compressed internal formats listed in Table 1 above.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>imageSize</parameter> is not consistent with
            the format, dimensions, and contents of the specified compressed image data.
        </para>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>border</parameter> is not 0.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if parameter combinations are not
            supported by the specific compressed internal format as specified in the
            specific texture compression extension. The ETC2/EAC texture compression algorithm
                        supports only two-dimensional images. If internalformat is an ETC2/EAC format,
                        <function>glCompressedTexImage3D</function> will generate a <constant>GL_INVALID_OPERATION</constant> error if target is not 
                        <constant>GL_TEXTURE_2D_ARRAY</constant> or <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>.
						If internalformat is an ASTC format, <function>glCompressedTexImage3D</function> will generate an INVALID_OPERATION error 
						if target is not <constant>GL_TEXTURE_2D_ARRAY</constant> or <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant> 
						unless <constant>GL_OES_texture_compression_astc</constant> is supported.
                </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the buffer object's data store is currently mapped.
        </para>
        <para>
            <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the
            <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the data would be unpacked from the buffer
            object such that the memory reads required would exceed the data store size.
        </para>
        <para>
            Undefined results, including abnormal program termination, are generated if <parameter>data</parameter> is not encoded in a manner consistent with the extension specification defining the internal compression format.
        </para>
    </refsect1>
    <refsect1 xml:id="associatedgets"><title>Associated Gets</title>
       <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant>
        </para>
    </refsect1>
    <refsect1 xml:id="versions">
        <title>API Version Support</title>
        <informaltable>
            <tgroup cols="5" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apifunchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry>glCompressedTexImage3D</entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="apiversion.xml" xpointer="xpointer(/*/*[@role='es30']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCompressedTexSubImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glPixelStorei</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>,
            <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 1991-2006 Silicon Graphics, Inc.
            Copyright <trademark class="copyright"/> 2010-2015 Khronos Group.
            This document is licensed under the SGI Free Software B License.
            For details, see
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</link>.
        </para>
    </refsect1>
</refentry>
