GLUTGAMEMODEGET(3)               Local Manual               GLUTGAMEMODEGET(3)

NAME
     glutGameModeGet -- Return the value of a game mode parameter

LIBRARY
     OpenGLUT - gamemode

SYNOPSIS
     #include <openglut.h>

     int
     glutGameModeGet(GLenum pname);

PARAMETERS
      pname      The parameter value to be returned

DESCRIPTION
      pname  is one of:

      -  GLUT_GAME_MODE_ACTIVE
     Return non-zero if we are presently in gamemode.

      -  GLUT_GAME_MODE_POSSIBLE
     Return whether the requested gamemode settings are viable.  (May also
     actually change the mode?)  Does not necessarily tell you whether enter-
     ing gamemode will have any effect.

      -  GLUT_GAME_MODE_WIDTH
     Return the game mode width. (in pixels)

      -  GLUT_GAME_MODE_HEIGHT
     Return the game mode height. (in pixels)

      -  GLUT_GAME_MODE_PIXEL_DEPTH
     Return the game mode pixel depth. (in bits)

      -  GLUT_GAME_MODE_REFRESH_RATE
     Return the game mode vertical refresh frequency. (in Hz)

      -  GLUT_GAME_MODE_DISPLAY_CHANGED
     Return non-zero if we are presently in gamemode.  (Same as
     GLUT_GAME_MODE_ACTIVE.)

     If  pname  is unknown, a warning is printed and a value of
      -1 is returned.

TODO
     Documentation

     OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED

SEE ALSO
     glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3)
     glutGameModeGet(3)




NetBSD 2.0                           Epoch                          NetBSD 2.0
