GLUTGAMEMODEGET(3)

NAME
glutGameModeGet - Return the value of a game mode parameter

LIBRARY
OpenGLUT - gamemode

SYNOPSIS
#include <openglut.h>
int
glutGameModeGet(GLenum pname);

PARAMETERS

pname The parameter value to be returned

DESCRIPTION
pname is one of:

- GLUT_GAME_MODE_ACTIVE

Return non-zero if we are presently in gamemode.

- GLUT_GAME_MODE_POSSIBLE

Return whether the requested gamemode settings are viable. (May also actually change the mode?) Does not necessarily tell you whether entering gamemode will have any effect.

- GLUT_GAME_MODE_WIDTH

Return the game mode width. (in pixels)

- GLUT_GAME_MODE_HEIGHT

Return the game mode height. (in pixels)

- GLUT_GAME_MODE_PIXEL_DEPTH

Return the game mode pixel depth. (in bits)

- GLUT_GAME_MODE_REFRESH_RATE

Return the game mode vertical refresh frequency. (in Hz)

- GLUT_GAME_MODE_DISPLAY_CHANGED

Return non-zero if we are presently in gamemode. (Same as GLUT_GAME_MODE_ACTIVE.)

If pname is unknown, a warning is printed and a value of -1 is returned.

TODO
Documentation

OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED

SEE ALSO
glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3) glutGameModeGet(3)