GLUTSOLIDSPHERE(3)

NAME
glutSolidSphere - Draw a solid sphere centered at the origin.

LIBRARY
OpenGLUT - geometry

SYNOPSIS
#include <openglut.h>
void
glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);

PARAMETERS

radius Sphere radius.

slices The number of divisions around the z axis. (latitudal)

stacks The number of divisions along the z axis. (longitudal)

DESCRIPTION
The glutSolidSphere() function draws a shaded sphere centered at the origin. The surface is created from quadrangles (except for triangles as degenerate quads at the poles) in a longitude/latitude pattern. The equatorial great circle lies in the xy-plane and is centered on the origin.

CAVEATS
The number of polygons representing the spherical surface is proportional to (slices*stacks).

SEE ALSO
glutWireSphere(3)