GLUTSOLIDSPHERE(3)               Local Manual               GLUTSOLIDSPHERE(3)

NAME
     glutSolidSphere -- Draw a solid sphere centered at the origin.

LIBRARY
     OpenGLUT - geometry

SYNOPSIS
     #include <openglut.h>

     void
     glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);

PARAMETERS
      radius         Sphere radius.

      slices         The number of divisions around the z axis. (latitudal)

      stacks         The number of divisions along the z axis. (longitudal)

DESCRIPTION
     The glutSolidSphere() function draws a shaded sphere centered at the ori-
     gin.  The surface is created from quadrangles (except for triangles as
     degenerate quads at the poles) in a longitude/latitude pattern.  The
     equatorial great circle lies in the xy-plane and is centered on the ori-
     gin.

CAVEATS
     The number of polygons representing the spherical surface is proportional
     to (slices*stacks).

SEE ALSO
     glutWireSphere(3)




NetBSD 2.0                           Epoch                          NetBSD 2.0
