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Blame 0001-tcg-arm-Reduce-vector-alignment-requirement-for-NEON.patch

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From 1331e4eec016a295949009b4360c592401b089f7 Mon Sep 17 00:00:00 2001
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From: Richard Henderson <richard.henderson@linaro.org>
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Date: Sun, 12 Sep 2021 10:49:25 -0700
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Subject: [PATCH] tcg/arm: Reduce vector alignment requirement for NEON
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With arm32, the ABI gives us 8-byte alignment for the stack.
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While it's possible to realign the stack to provide 16-byte alignment,
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it's far easier to simply not encode 16-byte alignment in the
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VLD1 and VST1 instructions that we emit.
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Remove the assertion in temp_allocate_frame, limit natural alignment
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to the provided stack alignment, and add a comment.
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Reported-by: Richard W.M. Jones <rjones@redhat.com>
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Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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---
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 tcg/arm/tcg-target.c.inc | 13 +++++++++----
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 tcg/tcg.c                |  8 +++++++-
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 2 files changed, 16 insertions(+), 5 deletions(-)
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diff --git a/tcg/arm/tcg-target.c.inc b/tcg/arm/tcg-target.c.inc
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index 007ceee68e..34acfb522c 100644
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--- a/tcg/arm/tcg-target.c.inc
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+++ b/tcg/arm/tcg-target.c.inc
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@@ -2477,8 +2477,13 @@ static void tcg_out_ld(TCGContext *s, TCGType type, TCGReg arg,
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         tcg_out_vldst(s, INSN_VLD1 | 0x7d0, arg, arg1, arg2);
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         return;
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     case TCG_TYPE_V128:
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-        /* regs 2; size 8; align 16 */
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-        tcg_out_vldst(s, INSN_VLD1 | 0xae0, arg, arg1, arg2);
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+        /*
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+         * We have only 8-byte alignment for the stack per the ABI.
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+         * Rather than dynamically re-align the stack, it's easier
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+         * to simply not request alignment beyond that.  So:
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+         * regs 2; size 8; align 8
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+         */
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+        tcg_out_vldst(s, INSN_VLD1 | 0xad0, arg, arg1, arg2);
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         return;
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     default:
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         g_assert_not_reached();
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@@ -2497,8 +2502,8 @@ static void tcg_out_st(TCGContext *s, TCGType type, TCGReg arg,
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         tcg_out_vldst(s, INSN_VST1 | 0x7d0, arg, arg1, arg2);
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         return;
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     case TCG_TYPE_V128:
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-        /* regs 2; size 8; align 16 */
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-        tcg_out_vldst(s, INSN_VST1 | 0xae0, arg, arg1, arg2);
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+        /* See tcg_out_ld re alignment: regs 2; size 8; align 8 */
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+        tcg_out_vldst(s, INSN_VST1 | 0xad0, arg, arg1, arg2);
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         return;
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     default:
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         g_assert_not_reached();
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diff --git a/tcg/tcg.c b/tcg/tcg.c
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index 4142d42d77..ca5bcc4635 100644
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--- a/tcg/tcg.c
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+++ b/tcg/tcg.c
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@@ -3060,7 +3060,13 @@ static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
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         g_assert_not_reached();
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     }
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-    assert(align <= TCG_TARGET_STACK_ALIGN);
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+    /*
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+     * Assume the stack is sufficiently aligned.
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+     * This affects e.g. ARM NEON, where we have 8 byte stack alignment
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+     * and do not require 16 byte vector alignment.  This seems slightly
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+     * easier than fully parameterizing the above switch statement.
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+     */
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+    align = MIN(TCG_TARGET_STACK_ALIGN, align);
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     off = ROUND_UP(s->current_frame_offset, align);
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     /* If we've exhausted the stack frame, restart with a smaller TB. */
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-- 
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2.32.0
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