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Inside `Motifs' directory, the `Backgrounds/' directory is used to create vectorial designs using Inkscape and background images using Gimp. Later, you can export background images as `.png' and load them in your vectorial design project using the import feautre of Inkscape.
You may need to repeat this technic for different screen resoluions. In that case you need to create one file for each screen resolution and do the appropriate linking inside .svg to .png files. For example if you need to produce background images in 800x600 you need to create the following file:
xcf/800x600.xcf |
to produce the background image:
img/800x600-bg.png |
which is loaded in:
svg/800x600.svg |
to produce the final background image:
img/800x600.png |
The `img/800x600.png' background image is produced automatically by means of rendering scripts.
In other cases (e.g. Anaconda), it is possible that you need to make some variations to one background image that don't want to appear on regular background images of the same resolution. In this case you need to create a new and specific background image for that art component. For example, if you need to produce the background image used by Anconda (800x600) art works you create the file:
xcf/800x600-anaconda.xcf |
to produce the background image:
img/800x600-anaconda-bg.png |
which is loaded in:
svg/800x600-anaconda.svg |
to produce the file:
img/800x600-anaconda.png |
The 800x600-anaconda.png file is used by all Anaconda art works sharing a common 800x600 screen resolution (e.g., Header, Progress, Splash, Firstboot, etc.). The Anaconda Prompt is indexed to 16 colors and 640x480 pixels so you need to create a 640x480 background image for it, and take the color limitation into account when designing it.
Background images without artistic motif are generally used as based to build the Background images that do contain the theme artistic motif.
Background images are linked (using the import feature of Inkscape) inside almost all theme art works. This structure let you make centralized changes on the visual identity and propagate them quickly to other areas.
In this structure you design background images for different screen resolutions based on the theme artistic motif.
You may create different artistic motifs propositions based on the same conceptual idea. The conceptual idea is what defines a theme. Artistic motifs are interpretations of that idea.
Inside this directory artistic motifs are organized by name (e.g., TreeFlower, Modern, etc.).
Each artistic motif directory represents just one unique artistic motif.
The artistic motif is graphic design used as common pattern to connect all visual manifestations inside one unique theme. The artistic motif is based on a conceptual idea. Artistic motifs provide visual style to themes.
Designing artistic motifs is for anyone interested in creating beautiful themes for CentOS. When building a theme for CentOS, the first design you need to define is the artistic motif.
Inside CentOS Artwork Repository, theme visual styles (Motifs) and
theme visual structures (Models) are two different working lines.
When you design an artistic motif for CentOS you concentrate on its
visual style, and eventualy, use the centos-art
command line
interface to render the visual style, you are currently producing,
against an already-made theme model in order to produce the final
result. Final images are stored under `Motifs/' directory using
the model name, and the model directory structure as reference.
The artistic motif base structure is used by centos-art
to
produce images automatically. This section describes each directory of
CentOS artistic motif base structure.
The `Backgrounds/' directory is probably the core component, inside `Motifs/' directory structure. Inside `Backgrounds/' directory you produce background images used by almost all theme models (e.g., Distribution, Websites, Promotion, etc.). The `Backgrounds/' directory can contain subdirectories to help you organize the design process.
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