Blame Manuals/en/Texinfo/Repository/trunk/Scripts/Bash/Functions/Render.texi

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@subsection Goals
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The @code{render} functionality exists to automate production of files
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inside the working copy. The @code{render} functionality is aimed to
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satisfy different file types (e.g., text-based and image-based)
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production needs in different information levels (e.g., different
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languages, release numbers, different architectures, etc.).
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@subsection Description
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The @code{render} functionality relies on ``renderable directory
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structures'' to produce files. Renderable directory structures can be
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either ``identity directory structures'' or ``translation directory
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structures'' with special directories inside. 
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@subsection Renderable identity directory structures
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Identity directory structures are the starting point of identity
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rendition. Whenever we want to render a component of CentOS corporate
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visual identity we need to point @file{centos-art.sh} to an identity
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directory structure. If such identity directory structure doesn't
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exists, then it is good time to created. Each identity directory
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structure represents one visual manifestation of CentOS corporate
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visual identity. @xref{trunk Identity}, for more information.
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The first requirement for an identity directory structure to be
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considered a renderable identity directory structure is its location,
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inside the working copy: it should be under @file{trunk/Identity/} or
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@file{branches/Identity/} directory structure.
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The second requirement for an identity directory structure to be
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considered a renderable identity directory structure is its directory
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structure: it needs to have one (@file{Tpl/}) directory to store
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design templates files, one @file{Img/} directory to store files
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produced as rendition result, one translation directory structure to
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store translation files and one script directory to store
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pre-rendition configuration scripts.  All these directory structures
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are connected among themselves by a common component in their path
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that bonds them altogether.  @xref{trunk Scripts Bash Functions Path},
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for more information.
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Inside renderable identity directory structures, @file{centos-art.sh}
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can render image-based and text-based files. 
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@subsubsection Design template without translation
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The design template without translation configuration is based on a
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renderable identity directory structure with an empty translation
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directory structure. In this configuration, one design template
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produces one untranslated file. Both design templates and final
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untranslated files share the same file name, but they differ one
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another in the file-type itself and the file-extension used to
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describe the file type.
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Design templates are based on @acronym{SVG,Scalable Vector Graphics}
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and use the extension @code{.svg}.  Files produced as rendition result
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(i.e., the final files translated or not) may be text-based files with
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arbitrary extensions, or @acronym{PNG,Portable Network Graphics} files
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with the extension @code{.png}.  Definition of whether a final file is
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text-based or image-based is set in the pre-rendition configuration
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script of the renderable directory structure we want to produce files
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for.
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For example, to produce images without translations (there is no much
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use in producing text-based files without translations), consider the
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following configuration:
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@table @strong
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@item One renderable identity directory structure:
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Specify the identity component we want to produce images for.
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@verbatim
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trunk/Identity/DirName
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|-- Tpl
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|   `-- file.svg
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`-- Img
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    `-- file.png
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@end verbatim
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Inside design template directory, design template files can be
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organized using several directory levels.  Using several levels of
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directories inside design template directory let us to create very
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simple but extensible configurations, specially if translated images
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are not required.
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@quotation
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@strong{Note} When we use a ``design template without translation''
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configuration,  @file{centos-art.sh} creates the @file{Img/} directory
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structure automatically taking the @file{Tpl/} directory structure as
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reference at rendition time.
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@end quotation
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In order for @acronym{SVG,Scalable Vector Graphics} files to be
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considered ``design template'' files, they should be placed under the
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design template directory and to have set a @code{CENTOSARTWORK}
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object id inside.
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The @code{CENTOSARTWORK} word itself is a convenction name we use to
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define which object/design area, inside a design template, the
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@file{centos-art.sh} script will use to export as PNG image at
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rendition time.  Whithout such object id specification, the
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@file{centos-art.sh} script cannot know what object/design area you
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(as designer) want to export as PNG image file.
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Inside the working copy, you can find an example of ``design template
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without translation'' configuration at @file{trunk/Identity/Models/}.
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@xref{trunk Identity}, for more information.
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@item One translation directory structure:
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In order for an identity entry to be considered an identity renderable
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directory structure, it should have a translation entry. The content
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of the translation entry is relevant to determine how the identity
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renderable directory entry is processed.
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If the translation entry is empty (i.e., there is no file inside it),
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@file{centos-art.sh} interprets the identity renderable directory
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structure as a ``design templates without translation'' configuration.
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@verbatim
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trunk/Translations/Identity/DirName
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`-- (empty)
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@end verbatim
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If the translation entry is not empty, @file{centos-art.sh} can
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interpret the identity renderable directory structure as any of the
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following configuration: ``design templates with translations
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(one-to-one)'' or ``design templates with translations (optimized)''.
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Which one of these configuration is used depends on the value assigned
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to the matching list (@var{MATCHINGLIST}) variable.
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If the matching list variable is empty (as it is by default), then
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``design templates with translations (one-to-one)'' configuration is
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used. In this configuration it is required that both design templates
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and translation files have the same file names. 
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If the matching list variable is not empty (because you redefine it in
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the pre-rendition configuration script), then ``design templates with
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translations (optimized)'' configuration is used instead. In this
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configuration, design templates and translation files don't need to
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have the same names since such relation between them is specified in
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the matching list properly.
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@xref{trunk Translations}, for more information.
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@item One pre-rendition configuration script:
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In order to make an identity entry renderable, a pre-rendition
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configuration script should exist for it.  The pre-rendition
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configuration script specifies what type of rendition does
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@file{centos-art.sh} will perform and the way it does it.
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@verbatim
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trunk/Scripts/Bash/Functions/Render/Config/Identity/DirName
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`-- render.conf.sh
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@end verbatim
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In this configuration the pre-rendition configuration script
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(@file{render.conf.sh}) would look like the following:
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@verbatim
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function render_loadConfig {
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    # Define rendition actions.
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    ACTIONS[0]='BASE:renderImage'
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}
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@end verbatim
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To produce untranslated images, @file{centos-art.sh} takes one design
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template and creates one temporal instance from it. Later,
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@file{centos-art.sh} uses the temporal design template instance as
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source file to export the final untranslated image. The export action
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is possible thanks to Inkscape's command-line interface and the
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@code{CENTOSARTWORK} object id we set inside design templates.
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@verbatim
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centos-art.sh render --identity=trunk/Identity/DirName
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-------------------------------------------------
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0 | Execute centos-art.sh on renderable identity directory structure.
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--v----------------------------------------------
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trunk/Identity/DirName/Tpl/file.svg
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-------------------------------------------------
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1 | Create instance from design template.
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--v----------------------------------------------
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/tmp/centos-art.sh-a07e824a-5953-4c21-90ae-f5e8e9781f5f-file.svg
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-------------------------------------------------
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2 | Render untranslated image from design template instance.
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--v----------------------------------------------
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trunk/Identity/NewDir/Img/file.png
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-------------------------------------------------
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3 | Remove design template instance.
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@end verbatim
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Finally, when the untranslated image has been created, the temporal
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design template instance is removed. At this point, the next design
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template in the list is taken to repeat the production flow once again
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and so on, until all design templates be processed.
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@xref{trunk Scripts Bash Functions Render Config}, for more
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information.
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@end table
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@subsubsection Design template with translation (one-to-one)
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Producing untranslated images is fine in many cases, but not always.
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Sometimes it is required to produce images in different languages and
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that is something that untrasnlated image production cannot achieve.
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However, if we fill its empty translation entry with translation files
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(one for each design template) we extend the production flow from
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untranslated image production to translated image production.
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In order for @file{centos-art.sh} to produce images correctly, each
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design template should have one translation file and each translation
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file should have one design template.  Otherwise, if there is a
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missing design template or a missing translation file,
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@file{centos-art.sh} will not produce the final image related to the
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missing component.
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In order for @file{centos-art.sh} to know which is the relation
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between translation files and design templates the translation
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directory structure is taken as reference.  For example, the
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@file{trunk/Translations/Identity/DirName/file.sed} translation file
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does match @file{trunk/Identity/DirName/Tpl/file.svg} design template,
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but it doesn't match @file{trunk/Identity/DirName/File.svg} or
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@file{trunk/Identity/DirName/Tpl/File.svg} or
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@file{trunk/Identity/DirName/Tpl/SubDir/file.svg} design templates.
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The pre-rendition configuration script used to produce untranslated
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images is the same we use to produce translated images. There is no
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need to modify it. So, as we are using the same pre-rendition
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configuration script, we can say that translated image production is
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somehow an extended/improved version of untranslated image production.
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@quotation
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@strong{Note} If we use no translation file in the translation entry
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(i.e., an empty directory), @file{centos-art.sh} assumes the
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untranslated image production. If we fill the translation entry with
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translation files, @file{centos-art.sh} assumes the translated image
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production.  
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@end quotation
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To produce final images, @file{centos-art.sh} applies one translation
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file to one design template and produce a translated design template
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instance. Later, @file{centos-art.sh} uses the translated template
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instance to produce the translated image. Finally, when the translated
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image has been produced, @file{centos-art.sh} removes the translated
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design template instance. This production flow is repeated for each
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translation file available in the translatio entry. 
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@verbatim
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centos-art.sh render --identity=trunk/Identity/DirName
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-------------------------------------------------
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0 | Execute centos-art.sh on directory structure.
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--v----------------------------------------------
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trunk/Translations/Identity/DirName/file.sed
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-------------------------------------------------
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1 | Apply translation to design template.
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--v----------------------------------------------
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trunk/Identity/DirName/Tpl/file.svg
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-------------------------------------------------
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2 | Create design template instance.
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--v----------------------------------------------
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/tmp/centos-art.sh-a07e824a-5953-4c21-90ae-f5e8e9781f5f-file.svg
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-------------------------------------------------
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3 | Render PNG image from template instance.
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--v----------------------------------------------
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trunk/Identity/NewDir/Img/file.png
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-------------------------------------------------
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4 | Remove design template instance.
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@end verbatim
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@subsubsection Design template with translation (optimized)
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Producing translated images satisfies almost all our production images
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needs, but there is still a pitfall in them. In order to produce
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translated images as in the ``one-to-one'' configuration describes
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previously, it is required that one translation file has one design
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template. That's useful in many cases, but what would happen if we
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need to apply many different translation files to the same design
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template?  Should we have to duplicate the same design template file
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for each translation file, in order to satisfy the ``one-to-one''
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relation? What if we need to assign translation files to design
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templates arbitrarily?
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Certenly, that's something the ``one-to-one'' configuration cannot
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handle.  So, that's why we had to ``optimize'' it. The optimized
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configuration consists on using a matching list (@var{MATCHINGLIST})
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variable that specifies the relationship between translation files and
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design templates in an arbitrary way. Using such matching list between
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translation files and design templates let us use as many assignment
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combinations as translation files and design templates we are working
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with.
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The @var{MATCHINGLIST} variable is set in the pre-rendition
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configuration script of the component we want to produce images for.
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By default, the @var{MATCHINGLIST} variable is empty which means no
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matching list is used. Otherwise, if @var{MATCHINGLIST} variable has a
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value different to empty value then, @file{centos-art.sh} interprets
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the matching list in order to know how translation files are applied
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to design templates.
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For example, consider the following configuration:
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@table @strong
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@item One entry under @file{trunk/Identity/}:
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In this configuration we want to produce three images using a
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paragraph-based style, controlled by @file{paragraph.svg} design
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template; and one image using a list-based style, controlled by
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@file{list.svg} design template.
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@verbatim
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trunk/Identity/DirName
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|-- Tpl
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|   |-- paragraph.svg
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|   `-- list.svg
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`-- Img
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    |-- 01-welcome.png
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    |-- 02-donate.png
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    |-- 03-docs.png
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    `-- 04-support.png
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@end verbatim
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@item One entry under @file{trunk/Translations/}:
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In order to produce translated images we need to have one translation
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file for each translated image we want to produce. Notice how
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translation names do match final image file names, but how translation
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names do not match design template names. When we use matching list
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there is no need for translation files to match the names of design
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templates, such name relation is set inside the matching list itself.
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@verbatim
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trunk/Translations/Identity/DirName
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|-- 01-welcome.sed
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|-- 02-donate.sed
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|-- 03-docs.sed
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`-- 04-support.sed
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@end verbatim
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@item One entry under @file{trunk/trunk/Scripts/Bash/Functions/Render/Config/}:
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In order to produce different translated images using specific design
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templates, we need to specify the relation between translation files
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and design templates in a way that @file{centos-art.sh} could know
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exactly what translation file to apply to what design template. This
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relation between translation files and design templates is set using
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the matching list @var{MATCHINGLIST} variable inside the pre-rendition
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configuration script of the component we want to produce images for.  
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@verbatim
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trunk/Scripts/Bash/Functions/Render/Config/Identity/DirName
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`-- render.conf.sh
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@end verbatim
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In this configuration the pre-rendition configuration script
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(@file{render.conf.sh}) would look like the following:
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@verbatim
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function render_loadConfig {
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    # Define rendition actions.
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    ACTIONS[0]='BASE:renderImage'
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    # Define matching list.
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    MATCHINGLIST="\
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    paragraph.svg:\
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        01-welcome.sed\
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        02-donate.sed\
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        04-support.sed
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    list.svg:\
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        03-docs.sed
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    "
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}
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@end verbatim
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As result, @file{centos-art.sh} will produce @file{01-welcome.png},
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@file{02-donate.png} and @file{04-support.png} using the
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paragraph-based design template, but @file{03-docs.png} using the
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list-based design template.
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@end table
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@subsubsection Design template with translation (optimized+flexibility)
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In the production models we've seen so far, there are design templates
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to produce untranslated images and translation files which combiend
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with design templates produce translated images. That may seems like
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all our needs are covered, doesn't it? Well, it @emph{almost} does.
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Generally, we use design templates to define how final images will
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look like. Generally, each renderable directory structure has one
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@file{Tpl/} directory where we organize design templates for that
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identity component. So, we can say that there is only one unique
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design template definition for each identity component; or what is the
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same, said differently, identity components can be produced in one way
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only, the way its own design template directory specifies.  This is
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not enough for theme production. It is a limitation, indeed.
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Initially, to create one theme, we created one renderable directory
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structure for each theme component. When we found ourselves with many
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themes, and components inside them, it was obvious that the same
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design model was duplicated inside each theme. As design models were
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independently one another, if we changed one theme's design model,
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that change was useless to other themes. So, in order to reuse design
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model changes, we unified design models into one common directory
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structure.
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With design models unified in a common structure, another problem rose
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up. As design models also had the visual style of theme components,
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there was no difference between themes, so there was no apparent need
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to have an independent theme directory structure for each different
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theme.  So, it was also needed to separate visual styles from design
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models.
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At this point there are two independent worklines: one directory
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structure to store design models (the final image characteristics
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[i.e., dimensions, translation markers, etc.]) and one directory
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structure to store visual styles (the final image visual style [i.e.,
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the image look and feel]).  So, it is possible to handle both
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different design models and different visual styles independtly one
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another and later create combinations among them using
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@file{centos-art.sh}. 
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For example, consider the following configuration:
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@table @strong
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@item One entry under @file{trunk/Identity/Themes/Models/}:
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The design model entry exists to organize design model files (similar
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to design templates). Both design models and design templates are very
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similar; they both should have the @code{CENTOSARTWORK} export id
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present to identify the exportation area, translation marks, etc.
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However, design models do use dynamic backgrounds inclusion while
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design templates don't.
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@verbatim
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                        THEMEMODEL | | Design model component
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                             |<----| |--------------------->|
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trunk/Identity/Themes/Models/Default/Distro/Anaconda/Progress/
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|-- paragraph.svg
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`-- list.svg
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@end verbatim
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Inisde design models, dynamic backgrounds are required in order for
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different artistic motifs to reuse common design models. Firstly, in
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order to create dynamic backgrounds inside design models, we import a
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bitmap to cover design model's background and later, update design
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model's path information to replace fixed values to dynamic values.
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@item One entry under @file{trunk/Identity/Themes/Motifs/}:
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The artistic motif entry defines the visual style we want to produce
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images for, only. Final images (i.e., those built from combining both
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design models and artistic motif backrounds) are not stored here, but
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under branches directory structure. In the artistic motif entry, we
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only define those images that cannot be produced automatically by
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@file{centos-art.sh} (e.g., Backgrounds, Color information,
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Screenshots, etc.).
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@verbatim
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                  Artistic motif name | | Artistic motif backgrounds
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                             |<-------| |-------->|
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trunk/Identity/Themes/Motifs/TreeFlower/Backgrounds/
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|-- Img
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|   |-- Png
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|   |   |-- 510x300.png
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|   |   `-- 510x300-final.png
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|   `-- Jpg
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|       |-- 510x300.jpg
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|       `-- 510x300-final.jpg
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|-- Tpl
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|   `-- 510x300.svg
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`-- Xcf
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    `-- 510x300.xcf
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@end verbatim
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@item One entry under @file{trunk/Translations/}:
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The translation entry specifies, by means of translation files, the
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language-specific information we want to produce image for. When we
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create the translation entry we don't use the name of neither design
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model nor artistic motif, just the design model component we want to
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produce images for.
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@verbatim
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                                   | Design model component
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                                   |--------------------->|
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trunk/Translations/Identity/Themes/Distro/Anaconda/Progress/
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`-- 5
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    |-- en
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    |   |-- 01-welcome.sed
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    |   |-- 02-donate.sed
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    |   `-- 03-docs.sed
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    `-- es
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        |-- 01-welcome.sed
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        |-- 02-donate.sed
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        `-- 03-docs.sed
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@end verbatim
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@item One entry under @file{trunk/Scripts/Bash/Functions/Render/Config/}:
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There is one pre-rendition configuration script for each theme
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component. So, each time a theme component is rendered, its
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pre-rendition configuration script is evaluated to teach
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@file{centos-art.sh} how to render the component.
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@verbatim
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trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes/Distro/Anaconda/Progress/
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`-- render.conf.sh
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@end verbatim
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In this configuration the pre-rendition configuration script
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(@file{render.conf.sh}) would look like the following:
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@verbatim
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function render_loadConfig {
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    # Define rendition actions.
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    ACTIONS[0]='BASE:renderImage'
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    # Define matching list.
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    MATCHINGLIST="\
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    paragraph.svg:\
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        01-welcome.sed\
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        02-donate.sed
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    list.svg:\
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        03-docs.sed
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        "
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    # Deifne theme model.
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    THEMEMODEL='Default'
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}
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@end verbatim
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@end table
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The production flow of ``optimize+flexibility'' configuration@dots{}
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@subsection Renderable translation directory structures
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Translation directory structures are auxiliar structures of renderable
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identity directory structures. There is one translation directory
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structure for each renderable identity directory structure.  Inside
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translation directory structures we organize translation files used by
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renderable identity directory structures that produce translated
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images. Renderable identity directory structures that produce
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untranslated images don't use translation files, but they do use a
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translation directory structure, an empty translation directory
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structure, to be precise.
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In order to aliviate production of translation file, we made
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translation directory structures renderable adding a template
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(@file{Tpl/}) directory structure to handle common content inside
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translation files.  This way, we work on translation templates and
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later use @file{centos-art.sh} to produce specific translation files
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(based on translation templates) for different information (e.g.,
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languages, release numbers, architectures, etc.).  
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If for some reason, translation files get far from translation
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templates and translation templates become incovenient to produce such
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translation files then, care should be taken to avoid replacing the
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content of translation files with the content of translation templates
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when @file{centos-art.sh} is executed to produce translation files
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from translation templates.
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Inside renderable translation directory structures,
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@file{centos-art.sh} can produce text-based files only.
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@subsection Copying renderable directory structures 
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A renderable layout is formed by design models, design images,
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pre-rendition configuration scripts and translations files. This way,
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when we say to duplicate rendition stuff we are saying to duplicate
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these four directory structures (i.e., design models, design images,
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pre-rendition configuration scripts, and related translations files).
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When we duplicate directories, inside `trunk/Identity' directory
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structure, we need to be aware of renderable layout described above
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and the source location used to perform the duplication action.  The
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source location is relevant to centos-art.sh script in order to
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determine the required auxiliar information inside directory
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structures that need to be copied too (otherwise we may end up with
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orphan directory structures unable to be rendered, due the absence of
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required information).
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In order for a renderable directory structure to be valid, the new
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directory structure copied should match the following conditions:
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@enumerate
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@item To have a unique directory structure under
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@file{trunk/Identity}, organized by any one of the above
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organizational designs above.
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@item To have a unique directory structure under
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@file{trunk/Translations} to store translation files.
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@item To have a unique directory structure under
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@file{trunk/Scripts/Bash/Functions/Render/Config} to set pre-rendition
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configuration script.
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@end enumerate
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As convenction, the @code{render_doCopy} function uses
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@file{trunk/Identity} directory structure as source location.  Once
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the @file{trunk/Identity} directory structure has been specified and
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verified, the related path information is built from it and copied
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automatically to the new location specified by @var{FLAG_TO} variable.
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Design templates + No translation:
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Command:
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- centos-art render --copy=trunk/Identity/DirName --to=trunk/Identity/NewDirName
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Sources:
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- trunk/Identity/DirName
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- trunk/Translations/Identity/DirName
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- trunk/Scripts/Bash/Functions/Render/Config/Identity/DirName
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Targets:
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- trunk/Identity/NewDirName
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- trunk/Translations/Identity/NewDirName
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- trunk/Scripts/Bash/Functions/Render/Config/Identity/NewDirName
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Renderable layout 2:
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Command:
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- centos-art render --copy=trunk/Identity/Themes/Motifs/TreeFlower \
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                    --to=trunk/Identity/Themes/Motifs/NewDirName
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Sources:
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- trunk/Identity/Themes/Motifs/TreeFlower
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- trunk/Translations/Identity/Themes
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- trunk/Translations/Identity/Themes/Motifs/TreeFlower
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- trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes
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- trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes/Motifs/TreeFlower
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Targets:
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- trunk/Identity/Themes/Motifs/NewDirName
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- trunk/Translations/Identity/Themes
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- trunk/Translations/Identity/Themes/Motifs/NewDirName
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- trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes
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- trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes/Motifs/NewDirName
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Notice that design models are not included in source or target
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locations. This is intentional. In ``Renderable layout 2'', design
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models live by their own, they just exist, they are there, available
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for any artistic motif to use. By default `Themes/Models/Default'
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design model directory structure is used, but other design models
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directory structures (under Themes/Models/) can be created and used
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changing the value of THEMEMODEL variable inside the pre-rendition
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configuration script of the artistic motif source location you want to
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produce.
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Notice how translations and pre-rendition configuration scripts may
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both be equal in source and target. This is because such structures
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are common to all artistic motifs (the default values to use when no
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specific values are provided).
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- The common directory structures are not copied or deleted. We cannot
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  copy a directory structure to itself.
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- The common directory structures represent the default value to use
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  when no specific translations and/or pre-rendition configuration
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  script are provided inside source location.
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- The specific directory structures, if present, are both copiable and
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  removable. This is, when you perform a copy or delete action from
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  source, that source specific auxiliar directories are transfered in
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  the copy action to a new location (that specified by FLAG_TO
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  variable).
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- When translations and/or pre-rendition configuration scripts are
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  found inside the source directory structure, the centos-art.sh
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  script loads common auxiliar directories first and later specific
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  auxiliar directories.  This way, identity rendition of source
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  locations can be customized idividually over the base of common
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  default values.
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- The specific auxiliar directories are optional.
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- The common auxiliar directories should be present always. This is,
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  in order to provide the information required by render functionality
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  (i.e., to make it functional in the more basic level of its
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  existence).
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Notice how the duplication process is done from `trunk/Identity' on,
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not the oposite. If you try to duplicate a translation structure (or
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similar auxiliar directory structures like pre-rendition configuration
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scripts), the `trunk/Identity' for that translation is not created.
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This limitation is impossed by the fact that many `trunk/Identity'
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directory structures may reuse/share the same translation directory
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structure. We cannot delete one translation (or similar) directory
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structures while a related `trunk/Identity/' directory structure is
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still in need of it.
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The `render_doCopy' functionality does duplicate directory structures
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directly involved in rendition process only. Once such directories
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have been duplicated, the functionality stops thereat. 
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5fb024
@subsection Usage
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5fb024
@itemize
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@item ...
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@end itemize
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@subsection See also
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@menu
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* trunk Scripts Bash Functions Render Config::
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@end menu