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The CentOS Artwork Repository exists to organize and automate The
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CentOS Project corporate visual identity (, to
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start on).
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Copyright C 2009, 2010 Alain Reguera Delgado. All rights
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<title>CentOS Artwork Repository: 3.23 trunk/Identity/Themes/Motifs/Flame</title>
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3.23 trunk/Identity/Themes/Motifs/Flame

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The Flame artistic motif was completly built using Gimp 2.2 in

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CentOS 5.5. In this section we describe the steps we followed through
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its construction. This information may be useful for anyone interested
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in reproducing the Flame artistic motif, or in creating new
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artistic motifs for The CentOS Project corporate visual identity
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(see section trunk/Identity).
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trunk/Identity/Themes/Motifs/Flame/Concept/Img/motif

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3.23.1 Step 1: Set image size

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Create an empty image and fill the Background layer with black

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(<samp>`000000'</samp>) color. Image dimensions depends on the final
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destination you plan to use the image for. For the sake of our
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construction example we used an image of 640x480 pixels and 300 pixels
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per inch (ppi).
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trunk/Identity/Themes/Motifs/Flame/Screenshots/Construction/1

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3.23.2 Step 2: Add patterns

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Create a new layer named <samp>`Paper'</samp>, place it over <samp>`Background'</samp>

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layer and fill it with <samp>`Paper (100x100)'</samp> pattern. 
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Add a mask to <samp>`Paper'</samp> layer using radial gradient and blur it.

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You may need to repeat this step more than once in order to achieve a
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confortable black radial degradation on the right side of your design.
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In our image dimension, the central point of radial degradation is at
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430x296 approximately. Once you've done with black radial degradation,
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reduce the <samp>`Paper'</samp> layer opacity to 20%.
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Duplicate <samp>`Paper'</samp> layer and rename it <samp>`Stripes'</samp>

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--duplicating the layer helps us to be sure the layer masks will be
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equal in both <samp>`Paper'</samp> and <samp>`Stripes'</samp> layers--.  Remove paper
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pattern from <samp>`Stripes'</samp> layer. Fill <samp>`Stripes'</samp> layer with
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<samp>`Stripes (48x48)'</samp> pattern and reduce the <samp>`Stripes'</samp> layer
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opacity to 15%:
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trunk/Identity/Themes/Motifs/Flame/Screenshots/Construction/2

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3.23.3 Step 3: Add flame motif

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Create a new layer named <samp>`Flame'</samp>. Set the foreground to white

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color (ffffff). Use the Gimp's flame filter (<samp>`Filters >
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Render > Nature > Flame...'</samp>) to build the flame motif on <samp>`Flame'</samp>
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layer.
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The flame filter can produce stunning, randomly generated fractal

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patterns. This feature of Gimp give us a great oportunity to grant the
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production of new artistic motifs very quickly because of its
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"randomly generated" nature. Once the artistic motif be created, it
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is propagated through all visual manifestations of CentOS Project
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corporate visual identity using the <tt>`centos-art.sh'</tt> script
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(see section trunk/Scripts/Bash) inside the CentOS Artwork Repository.
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To set the time intervals between each new visual style production, we

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could reuse the CentOS distribution major release schema.  I.e., we
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could produce a new visual style, every two years, based on a new
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"randomly generated" flame pattern, and publish the whole corporate
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visual identity (i.e., distribution stuff, promotion stuff, websites
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stuff, etc.) with the new major release of CentOS distribution all
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together at once.
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Producing a new visual style is not one day's task. Once we have the

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artistic motif defined, we need to propagate it through all visual
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manifestations of The CentOS Project corporate visual identity. When
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we say that we could produce one new visual style every two years we
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really mean: to work two years long in order to propagate a new visual
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style to all visual manifestations of The CentOS Project corporate
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visual identity.
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Obviously, in order to propagate one visual style to all different

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visual manifestations of The CentOS Project corporate visual identity,
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we need first to know which the visual manifestations are.  To define
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which visual manifestations are inside The CentOS Project corporate
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visual identity, is one of the goals the CentOS Artwork Repository and
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this documentation manual are both aimed to satisfy.
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Once we define which the visual manifestation are, it is possible to

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define how to produce them, and this way, organize the automation
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process. Such automation process is one of the goals of
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<tt>`centos-art.sh'</tt> script.
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With the combination of both CentOS Artwork Repository and

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<tt>`centos-art.sh'</tt> scripts we define work lines where translators,
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programmers, and graphic designers work together to distribute and
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reduce the amount of time employed to produce The CentOS Project
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monolithic corporate identity.
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From a monolithic corporate visual identity point of view, notice that

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we are producing a new visual style for the same theme (i.e.,
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Flame). It would be another flame design but still a flame
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design. This idea is very important to be aware of, because we are
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somehow "refreshing" the theme, not changing it at all. 
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This way, as we are "refreshing" the theme, we still keep oursleves

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inside the monolithic conception we are trying to be attached to
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(i.e., one unique name, and one unique visual style for all visual
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manifestations).
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Producing artistic motifs is a creative process that may consume long

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time, specially for people without experienced knowlegde on graphic
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design land. Using "randomly generated" conception to produce
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artistic motifs could be, practically, a way for anyone to follow in
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order to produce maintainable artistic motifs in few steps. 
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Due to the "randomly generated" nature of Flame filter, you may find

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that the same pattern is not always used each time you use the Flame
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filter interface.
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Using the same pattern design for each visual manifestation is

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essential in order to maintain the visual connection among all visual
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manifestations inside the same theme.  Occasionally, we may introduce
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pattern variations in opacity, size, or even position but never change
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the pattern design itself, nor the color information used by images
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considered part of the same theme.
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Important

Important

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When we design background images, which are considered part of the
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same theme, it is essential to use the same design pattern always.
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This is what makes theme images to be visually connected among
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themeselves, and so, the reason we use to define the word "theme"
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as: a set of images visually connected among themeselves.
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In order to recreate the same flame pattern every time we may need to,

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the Flame filter interface provides the <samp>`Save'</samp> and <samp>`Open'</samp>
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options. The <samp>`Save'</samp> option brings up a file save dialog that
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allows you to save the current Flame settings for the plug-in, so that
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you can recreate them later.  The <samp>`Open'</samp> option brings up a file
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selector that allows you to open a previously saved Flame settings
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file.
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The Flame settings we used in our example are saved in the file:

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trunk/Identity/Themes/Motifs/Flame/Backgrounds/Xcf/800x600.xcf-flame.def
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trunk/Identity/Themes/Motifs/Flame/Screenshots/Construction/3

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Ok. Now that we have created the flame motif, and also divagated a bit

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about it, lets continue with the construction steps. 
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Duplicate <samp>`Flame'</samp> layer and rename it `Flame Blur'. Place `Flame

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Blur' below <samp>`Flame'</samp> layer. Add gussian blur filter (<samp>`Filters
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> Blur > Gussian Blur...'</samp>).
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Horizontal:10.0
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Vertical:10.0
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Duplicate <samp>`Flame'</samp> layer and rename it `Flame Softglow'. Place

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`Flame Softglow' above <samp>`Flame'</samp> layer. Add Softglow filter
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(<samp>`Filters > Artisitc > Softglow...'</samp>).
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Glow radius: 10.00
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Brightness: 0.75
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Sharpness: 0.85
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Reduce flame layers opacity using the same value. The value used to

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reduce flame layers opacity may vary from one image to another,
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specifically, on the place the image will be finally placed on.  For
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example, images used as desktop background have the flame layers
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opacity reduced to 50% in order to reduce brightness.  Otherwise, the
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background image used in anaconda progress slides has flame layers
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opacity reduced to 20% in order to reduce brightness even more so text
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could look clean and readable over it.
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trunk/Identity/Themes/Motifs/Flame/Screenshots/Construction/4

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3.23.4 Step 4: Add foreground color

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Create a new layer named <samp>`Color'</samp>, place it on top of all visible

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layers and fill it with plain color (4c005a). Reduce
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<samp>`Color'</samp> layer opacity to 10%. You can use the <samp>`Color'</samp> layer
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to control the final color information you want to produce the image
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for.
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trunk/Identity/Themes/Motifs/Flame/Screenshots/Construction/5

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When setting color information, remember that the same artistic motif

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needs to be reproduced in 14 and 16 colors for Grub and Syslinux
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visual manifestations respectively. Using many different colors in the
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artistic motif may reduce the possibility of your design to fix in all
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different situations.  Likewise, using more colors in one design, and
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less colors in another design will reduce the connectivity among your
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designs, since color information is relevant to visual identity. 
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It is up to you to find out justice and compromise among all possible

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variables you may face, when you propagate your artistic motif visual
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style to different visual manifestations of CentOS Project corporate
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visual identity.
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3.23.5 See also

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