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<html>
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can you do inside it.
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Copyright C 2009, 2010 CentOS Artwork SIG. All rights
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reserved.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2 or
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any later version published by the Free Software Foundation; with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
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copy of the license is included in the section entitled GNU Free
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Documentation License.
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-->
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Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
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Karl Berry <karl@freefriends.org>
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Olaf Bachmann <obachman@mathematik.uni-kl.de>
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and many others.
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Maintained by: Many creative people <dev@texi2html.cvshome.org>
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Send bugs and suggestions to <users@texi2html.cvshome.org>
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-->
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<head>
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<title>CentOS Artwork Repository: 3.23 trunk/Identity/Themes/Motifs/Modern/Backgrounds</title>
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<meta name="description" content="CentOS Artwork Repository: 3.23 trunk/Identity/Themes/Motifs/Modern/Backgrounds">
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<meta name="keywords" content="CentOS Artwork Repository: 3.23 trunk/Identity/Themes/Motifs/Modern/Backgrounds">
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<style type="text/css">
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@import "/home/centos/artwork/trunk/Identity/Models/Css/Texi2html/common.css";
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</head>
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<body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">
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[ < ]
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[ > ]
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[ << ]
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[ Up ]
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[ >> ]
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[Top]
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[Contents]
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[Index]
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[ ? ]
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3.23 trunk/Identity/Themes/Motifs/Modern/Backgrounds
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3.23.1 Goals
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Organize background images for Modern theme.
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3.23.2 Description
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Inside motif's <tt>`Backgrounds/'</tt> directory you can create vectorial
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designs using Inkscape and background images using Gimp. Later, you
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can export background images as <tt>`.png'</tt> and load them in your
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vectorial design project using Inkscape's import feautre.
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You may need to repeat this technic for different screen resoluions.
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In that case you need to create one file for each screen resolution
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and do the appropriate linking inside .svg to .png files. For example
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if you need to produce background images in 800x600 you need to create
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the following file:
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to produce the background image:
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which is loaded in:
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to produce the final background image:
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The <tt>`img/800x600.png'</tt> background image is produced automatically
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by means of rendering scripts.
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In other cases, like Anaconda's, it is possible that you need to make
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some variations to one background image that don't want to appear on
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regular background images of the same resolution. In this case you
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need to create a new and specific background image for that art
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component. For example, if you need to produce the background image
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used by Anconda (800x600) art works you create the file:
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to produce the background image:
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| img/800x600-anaconda-bg.png |
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which is loaded in:
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to produce the file:
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The 800x600-anaconda.png file is used by all Anaconda art works
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sharing a common 800x600 screen resolution (e.g., Header, Progress,
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Splash, Firstboot, etc.). The Anaconda Prompt is indexed to 16 colors
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and 640x480 pixels so you need to create a 640x480 background image
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for it, and take the color limitation into account when designing it.
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Background images without artistic motif are generally used as based
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to build the Background images that do contain the theme's artistic
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motif.
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Background images are linked (using Inkscape's import feature)
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inside almost all theme art works. This structure let you make
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centralized changes on the visual identity and propagate them quickly
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to other areas.
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In this structure you design background images for different screen
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resolutions based on theme's artistic motif.
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You may create different artistic motifs propositions based
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on the same conceptual idea. The conceptual idea is what defines a
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theme. Artistic motifs are interpretations of that idea.
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Inside this directory artistic motifs are organized by name (e.g.,
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TreeFlower, Modern, etc.).
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Inside each motif directories represent just one unique artistic motif.
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The artistic motif is graphic design used as common pattern to connect
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all visual manifestations inside one unique theme. The artistic motif
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is based on a conceptual idea. Artistic motifs provide visual style
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to themes.
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Designing artistic motifs is for anyone interested in creating
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beautiful themes for CentOS. When building a theme for CentOS, the
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first design you need to define is the artistic motif.
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Inside CentOS Artwork Repository, theme visual styles (Motifs) and
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theme visual structures (Models) are two different working lines.
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When you design an artistic motif for CentOS you concentrate on its
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visual style, and eventualy, use the centos-art command line
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interface to render the visual style, you are currently producing,
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against an already-made theme model in order to produce the final
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result. Final images are stored under the motif's name directory
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using the model directory structure as reference.
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The artistic motif base structure is used by centos-art to
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produce images automatically. This section describes each directory of
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CentOS artistic motif base structure.
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3.23.3 Usage
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The motif's <tt>`Backgrounds/'</tt> directory is probably the motif's core
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component. Inside motif's <tt>`Backgrounds/'</tt> directory you produce
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background images used by almost all theme models (e.g., Distribution,
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Websites, Promotion, etc.). The motif's <tt>`Backgrounds/'</tt> directory
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can contain subdirectories to help you organize the design process.
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3.23.4 See also
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3.24 trunk/Identity/Themes/Motifs/Modern/Backgrounds/Img
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3.25 trunk/Identity/Themes/Motifs/Modern/Backgrounds/Tpl
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3.26 trunk/Identity/Themes/Motifs/Modern/Backgrounds/Xcf
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3.61 trunk/Translations/Identity/Themes/Backgrounds
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[ < ]
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[ > ]
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[ << ]
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[ Up ]
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[ >> ]
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<font size="-1">
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This document was generated on October, 19 2010 using texi2html 1.76.
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</font>
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</body>
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</html>
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