Blame Manuals/Repository/en/LaTeX/Concepts/scripts.tex

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% Part   : Concepts
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% Chapter: Scripts
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% ------------------------------------------------------------
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% $Id: scripts.tex 6207 2010-08-05 13:11:13Z al $
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% ------------------------------------------------------------
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\begin{description}
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\item[framework:] trunk/Scripts/
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\end{description}
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\noindent Inside CentOS Artwork Repository, scripts are organized in
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three groups: ``invocation scripts'', ``configuration scripts'' and
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``function scripts''. Scripts are mainly used to help you automate and
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standardize tasks. A graphical representation of how scripts are
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organized inside CentOS Artwork Repository is illustrated in
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\autoref{fig:Concepts:Scripts}.
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\begin{figure}[!hbp]
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\centering
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\includegraphics[width=0.8\textwidth]{%
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   ../Identity/Models/Img/en/Scripts/initFunctions.pdf}
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\caption{The scripts organization model.%
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   \label{fig:Concepts:Scripts}}
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\end{figure}
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\section{Invocation Scripts}
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\hypertarget{sec:Concepts:Scripts:Invocation}{}
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\label{sec:Concepts:Scripts:Invocation}
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Invocation scripts are identified by the name \texttt{render.sh}. You
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may find invocation scripts inside \texttt{trunk/Translations/} and
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\texttt{trunk/Identity/} structures.  Invocation scripts' main purpose
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is calling the appropriate configuration script.
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\section{Configuration Scripts}
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\hypertarget{sec:Concepts:Scripts:Configuration}{}
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\label{sec:Concepts:Scripts:Configuration}
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\begin{description}
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\item[framework:] trunk/Scripts/Config/
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\end{description}
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\noindent Configuration scripts are identified by the name
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\texttt{render.conf.sh}. In the script organization model
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(\autoref{fig:Concepts:Scripts}), configuration scripts are the first
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scripts executed by you after running the invocation script
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(\texttt{render.sh}).  Generally, configuration scripts are short
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files that initialize functions, set variable definitions, and call
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the appropriate function to start rendering.
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\subsection{Initialize Functions}
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Function initialization is the first action you do inside
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configuration scripts.  By default, functions are initialized using
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the \texttt{initFunctions.sh} script, as illustrated in
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\autoref{fig:Concepts:Scripts:Configuration:initFunctions}.  The
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\texttt{initFunctions.sh} script looks for functions definitions in
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files that match the expansion \texttt{*.sh} inside the
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\texttt{trunk/Scripts/Functions/} path, and exports them to the
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current shell environment, that created when you ran the invocation
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script.
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\begin{figure}[!hbp]
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\hrulefill
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\begin{verbatim}
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# Initialize functions.
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. /home/centos/artwork/trunk/Scripts/initFunctions.sh
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\end{verbatim}
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\hrulefill
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\caption{Function initialization inside configuration scripts.%
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   \label{fig:Concepts:Scripts:Configuration:initFunctions}}
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\end{figure}
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Once functions are initialized, they are ready to be used by you, in
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any point after its initialization.  This initialization arms you with
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a customizable set of functionalities that can be used on
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configuration scripts and reused inside functions themselves.
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\subsection{Define Artwork Component}
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The \texttt{ARTCOMP} variable defines the artwork component you want
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to render.  The \texttt{ARTCOMP}'s value defines the specific artwork
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component's matching list and Themes' translation path.  The
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\texttt{ARTCOMP}'s value is built using the translation path structure
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as reference.  For example, if you want to render Anaconda progress
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files, you need to know that artwork component's translation path
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which is:\\
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\\
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\fbox{trunk/Translations/Identity/Themes/Distro/Anaconda/Progress}\\
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\\
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and then, go to its \texttt{render.conf.sh} file to define
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\texttt{ARTCOMP} as the following:\\
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\\
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\fbox{ARTCOMP='Distro/Anaconda/Progress'}\\
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\\
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The \texttt{ARTCOMP}'s value is processed by \texttt{getMatchingList}
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function to determine the specific artwork component's
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translation-design matching list. The matching list function is
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described in \autoref{sec:Concepts:Scripts:Function:getMatchingList}.
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\subsection{Define Filtering Pattern}
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The \texttt{REGEX} variable defines a regular expression as filtering
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pattern.  If the filtering pattern is specified, the rendering process
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is limited to the amount of files matching the filtering pattern.  By
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default, this value is set to receive the shell's first argument
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(\texttt{\$1}).  This let you pass the filtering pattern on the
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command line, at rendering time.  If you need a fixed value for the
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filtering pattern, you can change the \texttt{REGEX}'s value on your
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working copy to whatever you need, but please do no commit that.
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\begin{figure}[!hbp]
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\hrulefill
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\begin{verbatim}
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# Define filtering pattern. This is a regular expression 
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# matching the translation path.
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REGEX="$1"
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\end{verbatim}
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\hrulefill
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\caption{Define filtering pattern inside configuration scripts.%
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   \label{fig:Concepts:Scripts:Configuration:REGEX}}
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\end{figure}
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\subsection{Define Post-rendering Actions}
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\hypertarget{sec:Concepts:Scripts:Configuration:ACTIONS}{}
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\label{sec:Concepts:Scripts:Configuration:ACTIONS}
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Post-rendering actions are specific functionalities applied to the
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final files produced by base rendering functions like
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\texttt{renderImage} and \texttt{renderText}.  Post-rendering actions
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are defined by the \texttt{ACTIONS} array variable.  By default, the
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\texttt{ACTIONS}'s value is set to empty (\texttt{ACTIONS[0]=''})
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which provokes no post-rendering action to be applied. A different
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configuration is illustrated on
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\autoref{fig:Concepts:Scripts:Configuration:ACTIONS}. 
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When rendering images, using \texttt{renderImage}, the only result you
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get is in PNG format. This is enough most of the time. But in some
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other situations, you need to produce the same image in many different
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formats (i.e. xpm, pdf, tiff, xbm, etc.). These tasks are very
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specific and are not included inside \texttt{renderImage} function.
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Instead, the \texttt{renderFormats} function was created and used as
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post-rendering action in these situations.
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When rendering texts, using \texttt{renderText}, the only result you
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get is in plain text format. Again, this is enough most of the time.
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But in some other situations, you need to modify the final result to
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provide some standardizations like: maximum line width, indentation of
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first line different from second, one space between words, two after
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sentences, etc. These tasks are very specific and are not included
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inside \texttt{renderText} function. Instead, the \texttt{formatText}
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function was created and used as post-rendering action in these
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situations.
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\begin{figure}[!hbp]
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\hrulefill
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\begin{verbatim}
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# Define post-rendering actions. An empty value means that no
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# post-rendering action is applied.
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ACTIONS[0]='renderFormats: tif xpm pdf ppm'
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ACTIONS[1]='groupByFormat: png tif xpm pdf ppm'
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\end{verbatim}
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\hrulefill
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\caption[Define post-rendering actions.]{Define post-rendering\
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actions. In this figure, post-rendering actions are used to produce\
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tif, xpm, pdf, ppm, image formats (from the base PNG image format)\
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and group them (PNG format included) inside directories. This is, all\
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png files are stored inside a png directory, all xpm files are\
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stored inside a xpm directory, and so on.%
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   \label{fig:Concepts:Scripts:Configuration:ACTIONS}}
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\end{figure}
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\subsection{Start Rendering}
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The start rendering section defines the base action to do when the
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current configuration script is called. In this section what you do is
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calling one of the following functions: \texttt{renderImage}
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(\autoref{sec:Concepts:Scripts:Function:renderImage}), or
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\texttt{renderText}
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(\autoref{sec:Concepts:Scripts:Function:renderText}).
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\section{Function Scripts}
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\hypertarget{sec:Concepts:Scripts:Function}{}
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\label{sec:Concepts:Scripts:Function}
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\begin{description}
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\item[framework:] trunk/Scripts/Functions/
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\end{description}
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\noindent Function scripts are, in fact, shell functions.  A shell
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function stores a series of commands for later execution.  When the
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name of a shell function is used as a simple command name, the list of
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commands associated with that function name is executed.  Functions
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are executed in the context of the current shell; no new process is
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created to interpret them (contrast this with the execution  of a
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shell script).
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\subsection{renderImage}
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\hypertarget{sec:Concepts:Scripts:Function:renderImage}{}
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\label{sec:Concepts:Scripts:Function:renderImage}
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Inside CentOS Artwork Repository, the \texttt{renderImage} function is
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the heart of image production. The \texttt{renderImage} function takes
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translation files and apply them to design templates, as specified in
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the artwork componet's matching list that is been rendered. The final
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result are PNG images based on design templates and translation files.
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Additionally, the \texttt{renderImage} function accepts the following
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post-rendering actions:
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\begin{description}
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\item[renderFormats:] The \texttt{renderFormats} function let you
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produce different image formats from the base PNG image format.  The
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amount of image formats you can produce with \texttt{renderFormats} is
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limited to the amount of image formats that ImageMagick command line
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image manipulation tool can support.
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\item[groupByFormat:] The \texttt{renderByFormat} function let you
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group similar image formats inside common directories.
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\item[renderGrub:] The \texttt{renderGrub} function let you produce 14
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colors images from the base PNG image format. The \texttt{renderGrub}
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function is used to automate GRUB artwork component image production.
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For this function to work, it is required to define the
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\texttt{grub.ppm} palette first.
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\item[renderSyslinux:] The \texttt{renderSyslinux} function let you
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produce LSS16 images from the base PNG image format. The
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\texttt{renderSyslinux} function is used to automate Anaconda prompt
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artwork component image production.  For this function to work, it is
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required to define the \texttt{syslinux.ppm} and \texttt{syslinux.hex}
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palettes first.
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\item[renderBrands:] The \texttt{renderBrands} function let you
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produce different image formats from the base PNG image format.
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Basically, it is does the same of \texttt{renderFormats}, plus two
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colors grayscale, and emboss effect convertions that are not included
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inside \texttt{renderFormats}.
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\end{description}
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\subsection{renderText}
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\hypertarget{sec:Concepts:Scripts:Function:renderText}{}
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\label{sec:Concepts:Scripts:Function:renderText}
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The \texttt{renderText} function produce plain text files from text
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plain design tempaltes and translation files. The \texttt{renderText}
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standardize the text rendering process inside CentOS Artwork
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Repository. Additionally, the \texttt{renderText} function accepts the
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following post-rendering actions:
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\begin{description}
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\item[formatText:] The \texttt{formatText} function, let you format
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plain text files. This function uses the GNU's \texttt{fmt} tool as
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base to do all modifications.
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\end{description}
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\subsection{getMatchingList}
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\hypertarget{sec:Concepts:Scripts:Function:getMatchingList}{}
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\label{sec:Concepts:Scripts:Function:getMatchingList}
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The matching list specifies the relation between design templates and
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translation files that artwork components have. The
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\texttt{renderImage} and \texttt{renderText} functions require this
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information in order to work properly. 
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Initially, the matching list was defined explicitly and independently
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inside each artwork component's configuration script. Later, as many
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of these components had just the same configuration stuff, the code
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was reduced and unified inside \texttt{getMatchingList} function.
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Inside \texttt{getMatchingList}, there is a case selection statement
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where specific matching lists cases are defined, and one default
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behaivour that match in thoses cases where none else does.  
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The matching list code reduction changed the way you customize artwork
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component's matching list.  From now on, you look inside configuration
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files to be sure that \texttt{ARTCOMP} variable refers to the
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appropriate artwork component, and inside \texttt{getMatchingList}
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function to define its matching list.  For example, when rendering
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Anaconda progress, its matching list specifies which translation files
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apply which design templates. So, to change the matching list of this
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artwork component, you need to edit the function
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\texttt{getMatchingList} and set the appropriate relation there, in
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the Anaconda progress matching list specification.
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When setting artwork components' matching list, you can use any of the
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following configuration available:
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\begin{description}
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\item[Configuration 1:] Specific translation files are applied to
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specific design templates. In this configuration you have detailed
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control over which translation files are applied to which design
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template.
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\begin{verbatim}
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MATCHINGLIST="\
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design-template-A.svg: translation-file-1.sed translation-file-2.sed
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design-template-B.svg: translation-file-3.sed translation-file-4.sed
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"
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\end{verbatim}
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Another way to write the previous example is: 
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\begin{verbatim}
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MATCHINGLIST="\
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design-template-A.svg:\
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   translation-file-1.sed\
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   translation-file-2.sed
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design-template-B.svg:\
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   translation-file-3.sed\
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   translation-file-4.sed
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"
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\end{verbatim}
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In the above examples translation files 1 and 2 apply
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design-template-A.svg. Likewise, translation files 3 and 4 apply
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design-template-B.svg. That was a simple case, but what about if you
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have hundreds of translation files to apply to specific design
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templates? Lets say, translation files from 1 to 49 apply
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design-template-A.svg and translation files from 50 to 99 apply
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design-template-B.svg.  It would be tiresome to write down the name of
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every single file in the above configuration. In these situations you
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can ``generate'' the translation files as shown below: 
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\begin{verbatim}
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MATCHINGLIST="\
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design-template-A.svg:\
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   $(for NUMBER in $(sed 1 49);do
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      echo -n translation-file-${NUMBER}.sed ' '
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     done)
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design-template-B.svg:\
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   $(for NUMBER in $(sed 50 99);do
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      echo -n translation-file-${NUMBER}.sed ' '
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     done)
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"
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\end{verbatim}
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Another interesting case is when you need to apply hundreds of
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translation files to hundreds of design templates, in a file structure
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where they both share a common bond path.  That is the
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\texttt{Identity/Brands} artwork component case.  Writing down such a
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matching list consumes lot of time.  So you can ``generate'' the
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entire matching list like the following:
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\begin{verbatim}
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MATCHINGLIST="\
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$(for TEMPLATE in $(find $(getPath 'trunk/Identity/Brands')/tpl \
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   -name '*.svg' | sed -r 's!.*/Brands/Tpl/(.*)$!\1!' | sort );do
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   TRANSLATION=$(find $(getPath \
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      'trunk/Translations/Identity/Brands')/$(echo $TEMPLATE \
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      | sed 's!\.svg!!') -name '*.sed' \
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      | sed -r 's!^.*/Brands/(.*)$!\1!' \
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      | sort | tr '\n' ' ')
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   echo $TEMPLATE: $TRANSLATION
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   done)
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"
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\end{verbatim}
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\item[Configuration 2:] All translation files are applied to a single
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design template.  In this configuration all artwork component's
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translation files are applied to one design template
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(design-template-A.svg for the matter of this case).
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\begin{verbatim}
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MATCHINGLIST="design-template-A.svg"
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\end{verbatim}
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\item[Configuration 3:] Translation files are applied to design
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templates that share a common name. In this configuration translation
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files are applied to design templates taking the name part, without
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extension, as reference.  This means that, if you have a translation
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file named \texttt{File-1.sed} you need to have a \texttt{File-1.svg}
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inside design templates. This way, \texttt{File-1.sed} can be applied
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to \texttt{File-1.svg} and, as result, produce the \texttt{File-1.png}
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file.  This is the default matching list behaivour.
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\begin{verbatim}
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MATCHINGLIST=""
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\end{verbatim}
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\end{description}
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\subsection{getPath}
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The \texttt{getPath} function creates the artwork component's absolute
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path. Before output the absolute path, \texttt{getPath} removes any
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``strange'' character from the final path. For \texttt{getPath} to
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work, the relative path to the artwork component should be provided
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from \texttt{trunk/}'s directory level on.