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3.55 trunk/Scripts/Bash/Functions/Render

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The render functionality exists to produce both identity and

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translation files on different levels of information (i.e., different
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languages, release numbers, architectures, etc.).
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The render functionality relies on "renderable directory

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structures" to produce files. Renderable directory structures can be
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either "identity directory structures" or "translation directory
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structures" with special directories inside.
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3.55.1 Renderable identity directory structures

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Renderable identity directory structures are the starting point of

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identity rendition. Whenever we want to render a component of CentOS
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corporate visual identity, we need to point <tt>`centos-art.sh'</tt> to a
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renderable identity directory structure. If such renderable identity
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directory structure doesn't exist, then it is good time to create it. 
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Inside the working copy, one renderable identity directory structures

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represents one visual manifestation of CentOS corporate visual
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identity, or said differently, each visual manifestation of CentOS
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corporate visual identity should have one renderable identity
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directory structure.
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Inside renderable identity directory structures, <tt>`centos-art.sh'</tt>

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can render both image-based and text-based files. Specification of
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whether a renderable identity directory structure produces image-based
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or text-based content is a configuration action that takes place in
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the pre-rendition configuration script of that renderable identity
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directory structure.
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Inside renderable identity directory structures, content production is

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organized in different configurations. A content production
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configuration is a unique combination of the components that make an
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identity directory structure renderable. One content production
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configuration does one thing only (e.g., to produce untranslated
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images), but it can be extended (e.g., adding translation files) to
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achieve different needs (e.g., to produce translated images).
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3.55.1.1 Design template without translation

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The design template without translation configuration is based on a

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renderable identity directory structure with an empty translation
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directory structure. In this configuration, one design template
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produces one untranslated file. Both design templates and final
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untranslated files share the same file name, but they differ one
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another in file-type and file-extension.
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For example, to produce images without translations (there is no much

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use in producing text-based files without translations), consider the
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following configuration:
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One renderable identity directory structure:
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In this example we used <tt>`Identity/Path/To/Dir'</tt> as the identity

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component we want to produce untranslated images for.  Identity
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components can be either under <tt>`trunk/'</tt> or <tt>`branches/'</tt>
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directory structure.
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The identity component (i.e., <tt>`Identity/Path/To/Dir'</tt>, in this

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case) is also the bond component we use to connect the identity
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directory structures with their respective auxiliar directories (i.e.,
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translation directory structres and pre-rendition configuration
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structures).  The bond component is the path convenction that
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<tt>`centos-art.sh'</tt> uses to know where to look for related
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translations, configuration scripts and whatever auxiliar thing a
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renderable directory structure may need to have.
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      | The bond component
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      |----------------->|
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trunk/Identity/Path/To/Dir  <-- Renderable identity directory structure.
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|-- Tpl                     <-- Design template directory.
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|   `-- file.svg            <-- Design template file.
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`-- Img                     <-- Directory used to store final files.
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    `-- file.png            <-- Final image-based file produced from
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                                design template file.
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Inside design template directory, design template files are based on

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SVG (Scalable Vector Graphics) and use the extension
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.svg.  Design template files can be organized using several
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directory levels to create a simple but extensible configuration,
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specially if translated images are not required.
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In order for SVG (Scalable Vector Graphics) files to be

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considered "design template" files, they should be placed under the
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design template directory and to have set a CENTOSARTWORK
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object id inside.
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The CENTOSARTWORK word itself is a convenction name we use to

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define which object/design area, inside a design template, the
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<tt>`centos-art.sh'</tt> script will use to export as
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PNG (Portable Network Graphic) image at rendition time.
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Whithout such object id specification, the <tt>`centos-art.sh'</tt> script
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cannot know what object/design area you (as designer) want to export
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as PNG (Portable Network Graphic) image file.
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info

Note

At rendition time, the content of <tt>`Img/'</tt> directory

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structure is produced by <tt>`centos-art.sh'</tt> automatically.
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When a renderable identity directory structure is configured to

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produce image-based content, <tt>`centos-art.sh'</tt> produces
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PNG (Portable Network Graphics) files with the .png
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extension. Once the base image format has been produced, it is
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possible for <tt>`centos-art.sh'</tt> to use it in order to automatically
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create other image formats that may be needed (see section trunk/Scripts/Bash/Functions/Render/Config).
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Inside the working copy, you can find an example of "design template

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without translation" configuration at <tt>`trunk/Identity/Models/'</tt>.
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See section trunk/Identity, for more information.

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One translation directory structure:
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In order for an identity entry to be considered an identity renderable

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directory structure, it should have a translation entry. The content
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of the translation entry is relevant to determine how to process the
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identity renderable directory entry.
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If the translation entry is empty (i.e., there is no file inside it),

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<tt>`centos-art.sh'</tt> interprets the identity renderable directory
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structure as a "design templates without translation" configuration.
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                   | The bond component
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                   |----------------->|
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trunk/Translations/Identity/Path/To/Dir
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`-- (empty)
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If the translation entry is not empty, <tt>`centos-art.sh'</tt> can

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interpret the identity renderable directory structure as one of the
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following configurations: "design template with translation
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(one-to-one)" or "design template with translation (optimized)".
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Which one of these configurations is used depends on the value
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assigned to the matching list (MATCHINGLIST) variable in the
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pre-rendition configuration script of the renderable identity
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directory structure we are producing images for.
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If the matching list variable is empty (as it is by default), then

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"design template with translation (one-to-one)" configuration is
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used. In this configuration it is required that both design templates
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and translation files have the same file names. This way, one
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translation files is applied to one design template, to produce
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one translated image.
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If the matching list variable is not empty (because you redefine it in

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the pre-rendition configuration script), then "design template with
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translation (optimized)" configuration is used instead. In this
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configuration, design templates and translation files don't need to
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have the same names since such name relationship between them is
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specified in the matching list properly.
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-- Removed(xref:trunk Translations) --, for more information.

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One pre-rendition configuration script:
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In order to make an identity directory structure renderable, a

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pre-rendition configuration script should exist for it.  The
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pre-rendition configuration script specifies what type of rendition
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does <tt>`centos-art.sh'</tt> will perform over the identity directory
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structure and how does it do that.
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                                           | The bond component
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                                           |----------------->|
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trunk/Scripts/Bash/Functions/Render/Config/Identity/Path/To/Dir
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`-- render.conf.sh
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In this configuration the pre-rendition configuration script

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(<tt>`render.conf.sh'</tt>) would look like the following:
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function render_loadConfig {
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    # Define rendition actions.
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    ACTIONS[0]='BASE:renderImage'
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}
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Since translation directory structure is empty, <tt>`centos-art.sh'</tt>

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assumes a "design template without translation" configuration to
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produce untranslated images.
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To produce untranslated images, <tt>`centos-art.sh'</tt> takes one design

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template and creates one temporal instance from it.  Later,
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<tt>`centos-art.sh'</tt> uses the temporal design template instance as
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source file to export the final untranslated image. The action of
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exporting images from SVG (Scalable Vector Graphics) to
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PNG (Portable Network Graphics) is possible thanks to
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Inkscape's command-line interface and the CENTOSARTWORK object
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id we previously set inside design templates.
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centos-art.sh render --identity=trunk/Identity/Path/To/Dir
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-------------------------------------------------
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0 | Execute centos-art.sh on renderable identity directory structure.
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--v----------------------------------------------
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trunk/Identity/Path/To/Dir/Tpl/file.svg
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-------------------------------------------------
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1 | Create instance from design template.
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--v----------------------------------------------
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/tmp/centos-art.sh-a07e824a-5953-4c21-90ae-f5e8e9781f5f-file.svg
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-------------------------------------------------
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2 | Render untranslated image from design template instance.
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--v----------------------------------------------
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trunk/Identity/NewDir/Img/file.png
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-------------------------------------------------
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3 | Remove design template instance.
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Finally, when the untranslated image has been created, the temporal

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design template instance is removed. At this point,
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<tt>`centos-art.sh'</tt> takes the next design template and repeats the
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whole production flow once again (design template by design template),
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until all design templates be processed.
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See section trunk/Scripts/Bash/Functions/Render/Config, for more

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information.
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3.55.1.2 Design template with translation (one-to-one)

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Producing untranslated images is fine in many cases, but not always.

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Sometimes it is required to produce images in different languages and
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that is something that untrasnlated image production cannot achieve.
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However, if we fill its empty translation entry with translation files
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(one for each design template) we extend the production flow from
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untranslated image production to translated image production.
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In order for <tt>`centos-art.sh'</tt> to produce images correctly, each

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design template should have one translation file and each translation
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file should have one design template.  Otherwise, if there is a
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missing design template or a missing translation file,
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<tt>`centos-art.sh'</tt> will not produce the final image related to the
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missing component.
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In order for <tt>`centos-art.sh'</tt> to know which is the relation

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between translation files and design templates the translation
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directory structure is taken as reference.  For example, the
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<tt>`trunk/Translations/Identity/Path/To/Dir/file.sed'</tt> translation
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file does match <tt>`trunk/Identity/Path/To/Dir/Tpl/file.svg'</tt> design
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template, but it doesn't match
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<tt>`trunk/Identity/Path/To/Dir/File.svg'</tt> or
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<tt>`trunk/Identity/Path/To/Dir/Tpl/File.svg'</tt> or
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<tt>`trunk/Identity/Path/To/Dir/Tpl/SubDir/file.svg'</tt> design
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templates.
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The pre-rendition configuration script used to produce untranslated

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images is the same we use to produce translated images. There is no
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need to modify it. So, as we are using the same pre-rendition
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configuration script, we can say that translated image production is
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somehow an extended/improved version of untranslated image production.
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info

Note

If we use no translation file in the translation entry

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(i.e., an empty directory), <tt>`centos-art.sh'</tt> assumes the
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untranslated image production. If we fill the translation entry with
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translation files, <tt>`centos-art.sh'</tt> assumes the translated image
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production.  
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To produce final images, <tt>`centos-art.sh'</tt> applies one translation

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file to one design template and produce a translated design template
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instance. Later, <tt>`centos-art.sh'</tt> uses the translated template
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instance to produce the translated image. Finally, when the translated
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image has been produced, <tt>`centos-art.sh'</tt> removes the translated
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design template instance. This production flow is repeated for each
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translation file available in the translatio entry. 
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centos-art.sh render --identity=trunk/Identity/Path/To/Dir
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-------------------------------------------------
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0 | Execute centos-art.sh on directory structure.
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--v----------------------------------------------
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trunk/Translations/Identity/Path/To/Dir/file.sed
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-------------------------------------------------
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1 | Apply translation to design template.
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--v----------------------------------------------
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trunk/Identity/Path/To/Dir/Tpl/file.svg
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-------------------------------------------------
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2 | Create design template instance.
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--v----------------------------------------------
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/tmp/centos-art.sh-a07e824a-5953-4c21-90ae-f5e8e9781f5f-file.svg
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-------------------------------------------------
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3 | Render PNG image from template instance.
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--v----------------------------------------------
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trunk/Identity/NewDir/Img/file.png
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-------------------------------------------------
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4 | Remove design template instance.
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3.55.1.3 Design template with translation (optimized)

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Producing translated images satisfies almost all our production images

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needs, but there is still a pitfall in them. In order to produce
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translated images as in the "one-to-one" configuration describes
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previously, it is required that one translation file has one design
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template. That's useful in many cases, but what would happen if we
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need to apply many different translation files to the same design
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template?  Should we have to duplicate the same design template file
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for each translation file, in order to satisfy the "one-to-one"
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relation? What if we need to assign translation files to design
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templates arbitrarily?
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Certenly, that's something the "one-to-one" configuration cannot

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handle.  So, that's why we had to "optimize" it. The optimized
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configuration consists on using a matching list (MATCHINGLIST)
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variable that specifies the relationship between translation files and
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design templates in an arbitrary way. Using such matching list between
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translation files and design templates let us use as many assignment
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combinations as translation files and design templates we are working
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with.
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The MATCHINGLIST variable is set in the pre-rendition

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configuration script of the component we want to produce images for.
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By default, the MATCHINGLIST variable is empty which means no
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matching list is used. Otherwise, if MATCHINGLIST variable has a
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value different to empty value then, <tt>`centos-art.sh'</tt> interprets
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the matching list in order to know how translation files are applied
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to design templates.
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For example, consider the following configuration:

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One entry under <tt>`trunk/Identity/'</tt>:
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In this configuration we want to produce three images using a

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paragraph-based style, controlled by <tt>`paragraph.svg'</tt> design
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template; and one image using a list-based style, controlled by
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<tt>`list.svg'</tt> design template.
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trunk/Identity/Path/To/Dir
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|-- Tpl
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|   |-- paragraph.svg
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|   `-- list.svg
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`-- Img
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    |-- 01-welcome.png
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    |-- 02-donate.png
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    |-- 03-docs.png
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    `-- 04-support.png
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One entry under <tt>`trunk/Translations/'</tt>:
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In order to produce translated images we need to have one translation

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file for each translated image we want to produce. Notice how
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translation names do match final image file names, but how translation
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names do not match design template names. When we use matching list
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there is no need for translation files to match the names of design
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templates, such name relation is set inside the matching list itself.
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trunk/Translations/Identity/Path/To/Dir
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|-- 01-welcome.sed
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|-- 02-donate.sed
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|-- 03-docs.sed
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`-- 04-support.sed
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One entry under <tt>`trunk/trunk/Scripts/Bash/Functions/Render/Config/'</tt>:
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In order to produce different translated images using specific design

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templates, we need to specify the relation between translation files
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and design templates in a way that <tt>`centos-art.sh'</tt> could know
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exactly what translation file to apply to what design template. This
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relation between translation files and design templates is set using
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the matching list MATCHINGLIST variable inside the pre-rendition
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configuration script of the component we want to produce images for.  
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trunk/Scripts/Bash/Functions/Render/Config/Identity/Path/To/Dir
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`-- render.conf.sh
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In this configuration the pre-rendition configuration script

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(<tt>`render.conf.sh'</tt>) would look like the following:
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function render_loadConfig {
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    # Define rendition actions.
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    ACTIONS[0]='BASE:renderImage'
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    # Define matching list.
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    MATCHINGLIST="\
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    paragraph.svg:\
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        01-welcome.sed\
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        02-donate.sed\
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        04-support.sed
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    list.svg:\
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        03-docs.sed
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    "
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}
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As result, <tt>`centos-art.sh'</tt> will produce <tt>`01-welcome.png'</tt>,

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<tt>`02-donate.png'</tt> and <tt>`04-support.png'</tt> using the
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paragraph-based design template, but <tt>`03-docs.png'</tt> using the
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list-based design template.
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3.55.1.4 Design template with translation (optimized+flexibility)

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In the production models we've seen so far, there are design templates

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to produce untranslated images and translation files which combiend
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with design templates produce translated images. That may seems like
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all our needs are covered, doesn't it? Well, it almost does.
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Generally, we use design templates to define how final images will

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look like. Generally, each renderable directory structure has one
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<tt>`Tpl/'</tt> directory where we organize design templates for that
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identity component. So, we can say that there is only one unique
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design template definition for each identity component; or what is the
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same, said differently, identity components can be produced in one way
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only, the way its own design template directory specifies.  This is
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not enough for theme production. It is a limitation, indeed.
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Initially, to create one theme, we created one renderable directory

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structure for each theme component. When we found ourselves with many
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themes, and components inside them, it was obvious that the same
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design model was duplicated inside each theme. As design models were
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independently one another, if we changed one theme's design model,
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that change was useless to other themes. So, in order to reuse design
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model changes, we unified design models into one common directory
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structure.
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With design models unified in a common structure, another problem rose

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up. As design models also had the visual style of theme components,
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there was no difference between themes, so there was no apparent need
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to have an independent theme directory structure for each different
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theme.  So, it was also needed to separate visual styles from design
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models.
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At this point there are two independent worklines: one directory

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structure to store design models (the final image characteristics
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[i.e., dimensions, translation markers, etc.]) and one directory
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structure to store visual styles (the final image visual style [i.e.,
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the image look and feel]).  So, it is possible to handle both
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different design models and different visual styles independtly one
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another and later create combinations among them using
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<tt>`centos-art.sh'</tt>. 
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For example, consider the following configuration:

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One entry under <tt>`trunk/Identity/Themes/Models/'</tt>:
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The design model entry exists to organize design model files (similar

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to design templates). Both design models and design templates are very
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similar; they both should have the CENTOSARTWORK export id
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present to identify the exportation area, translation marks, etc.
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However, design models do use dynamic backgrounds inclusion while
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design templates don't.
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                        THEMEMODEL | | The bond component
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                             |<----| |--------------------->|
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trunk/Identity/Themes/Models/Default/Distro/Anaconda/Progress/
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|-- paragraph.svg
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`-- list.svg
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Inisde design models, dynamic backgrounds are required in order for

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different artistic motifs to reuse common design models. Firstly, in
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order to create dynamic backgrounds inside design models, we import a
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bitmap to cover design model's background and later, update design
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model's path information to replace fixed values to dynamic values.
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One entry under <tt>`trunk/Identity/Themes/Motifs/'</tt>:
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The artistic motif entry defines the visual style we want to produce

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images for, only. Final images (i.e., those built from combining both
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design models and artistic motif backrounds) are not stored here, but
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under branches directory structure. In the artistic motif entry, we
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only define those images that cannot be produced automatically by
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<tt>`centos-art.sh'</tt> (e.g., Backgrounds, Color information,
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Screenshots, etc.).
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                  Artistic motif name | | Artistic motif backgrounds
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                             |<-------| |-------->|
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trunk/Identity/Themes/Motifs/TreeFlower/Backgrounds/
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|-- Img
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|   |-- Png
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|   |   |-- 510x300.png
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|   |   `-- 510x300-final.png
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|   `-- Jpg
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|       |-- 510x300.jpg
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|       `-- 510x300-final.jpg
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|-- Tpl
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|   `-- 510x300.svg
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`-- Xcf
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    `-- 510x300.xcf
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One entry under <tt>`trunk/Translations/'</tt>:
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The translation entry specifies, by means of translation files, the

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language-specific information we want to produce image for. When we
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create the translation entry we don't use the name of neither design
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model nor artistic motif, just the design model component we want to
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produce images for.
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                                   | The bond component
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                                   |--------------------->|
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trunk/Translations/Identity/Themes/Distro/Anaconda/Progress/
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`-- 5
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    |-- en
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    |   |-- 01-welcome.sed
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    |   |-- 02-donate.sed
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    |   `-- 03-docs.sed
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    `-- es
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        |-- 01-welcome.sed
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        |-- 02-donate.sed
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        `-- 03-docs.sed
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One entry under <tt>`trunk/Scripts/Bash/Functions/Render/Config/'</tt>:
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There is one pre-rendition configuration script for each theme

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component. So, each time a theme component is rendered, its
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pre-rendition configuration script is evaluated to teach
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<tt>`centos-art.sh'</tt> how to render the component.
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trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes/Distro/Anaconda/Progress/
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`-- render.conf.sh
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In this configuration the pre-rendition configuration script

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(<tt>`render.conf.sh'</tt>) would look like the following:
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function render_loadConfig {
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    # Define rendition actions.
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    ACTIONS[0]='BASE:renderImage'
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    # Define matching list.
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    MATCHINGLIST="\
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    paragraph.svg:\
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        01-welcome.sed\
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        02-donate.sed
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    list.svg:\
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        03-docs.sed
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        "
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    # Deifne theme model.
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    THEMEMODEL='Default'
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}
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The production flow of "optimize+flexibility" configuration…

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3.55.2 Renderable translation directory structures

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Translation directory structures are auxiliar structures of renderable

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identity directory structures. There is one translation directory
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structure for each renderable identity directory structure.  Inside
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translation directory structures we organize translation files used by
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renderable identity directory structures that produce translated
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images. Renderable identity directory structures that produce
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untranslated images don't use translation files, but they do use a
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translation directory structure, an empty translation directory
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structure, to be precise.
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In order to aliviate production of translation file, we made

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translation directory structures renderable adding a template
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(<tt>`Tpl/'</tt>) directory structure to handle common content inside
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translation files.  This way, we work on translation templates and
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later use <tt>`centos-art.sh'</tt> to produce specific translation files
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(based on translation templates) for different information (e.g.,
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languages, release numbers, architectures, etc.).  
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If for some reason, translation files get far from translation

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templates and translation templates become incovenient to produce such
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translation files then, care should be taken to avoid replacing the
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content of translation files with the content of translation templates
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when <tt>`centos-art.sh'</tt> is executed to produce translation files
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from translation templates.
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Inside renderable translation directory structures,

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<tt>`centos-art.sh'</tt> can produce text-based files only.
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3.55.3 Copying renderable directory structures

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A renderable layout is formed by design models, design images,

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pre-rendition configuration scripts and translations files. This way,
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when we say to duplicate rendition stuff we are saying to duplicate
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these four directory structures (i.e., design models, design images,
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pre-rendition configuration scripts, and related translations files).
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When we duplicate directories, inside `trunk/Identity' directory

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structure, we need to be aware of renderable layout described above
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and the source location used to perform the duplication action.  The
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source location is relevant to centos-art.sh script in order to
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determine the required auxiliar information inside directory
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structures that need to be copied too (otherwise we may end up with
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orphan directory structures unable to be rendered, due the absence of
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required information).
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In order for a renderable directory structure to be valid, the new

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directory structure copied should match the following conditions:
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    010b2d
  1. To have a unique directory structure under
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    <tt>`trunk/Identity'</tt>, organized by any one of the above
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    organizational designs above.
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    010b2d
  3. To have a unique directory structure under
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    <tt>`trunk/Translations'</tt> to store translation files.
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    010b2d
  5. To have a unique directory structure under
  6. 010b2d
    <tt>`trunk/Scripts/Bash/Functions/Render/Config'</tt> to set pre-rendition
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    configuration script.
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    010b2d
    010b2d

    As convenction, the render_doCopy function uses

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    <tt>`trunk/Identity'</tt> directory structure as source location.  Once
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    the <tt>`trunk/Identity'</tt> directory structure has been specified and
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    verified, the related path information is built from it and copied
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    automatically to the new location specified by FLAG_TO variable.
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    Design templates + No translation:

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    Command:

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    - centos-art render -copy=trunk/Identity/Path/To/Dir -to=trunk/Identity/NewPath/To/Dir
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    010b2d

    Sources:

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    - trunk/Identity/Path/To/Dir
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    - trunk/Translations/Identity/Path/To/Dir
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    - trunk/Scripts/Bash/Functions/Render/Config/Identity/Path/To/Dir
    010b2d

    010b2d

    Targets:

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    - trunk/Identity/NewPath/To/Dir
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    - trunk/Translations/Identity/NewPath/To/Dir
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    - trunk/Scripts/Bash/Functions/Render/Config/Identity/NewPath/To/Dir
    010b2d

    010b2d

    Renderable layout 2:

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    Command:

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    - centos-art render -copy=trunk/Identity/Themes/Motifs/TreeFlower \
    010b2d
                        -to=trunk/Identity/Themes/Motifs/NewPath/To/Dir
    010b2d

    010b2d

    Sources:

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    - trunk/Identity/Themes/Motifs/TreeFlower
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    - trunk/Translations/Identity/Themes
    010b2d
    - trunk/Translations/Identity/Themes/Motifs/TreeFlower
    010b2d
    - trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes
    010b2d
    - trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes/Motifs/TreeFlower
    010b2d

    010b2d

    Targets:

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    - trunk/Identity/Themes/Motifs/NewPath/To/Dir
    010b2d
    - trunk/Translations/Identity/Themes
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    - trunk/Translations/Identity/Themes/Motifs/NewPath/To/Dir
    010b2d
    - trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes
    010b2d
    - trunk/Scripts/Bash/Functions/Render/Config/Identity/Themes/Motifs/NewPath/To/Dir
    010b2d

    010b2d

    Notice that design models are not included in source or target

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    locations. This is intentional. In "Renderable layout 2", design
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    models live by their own, they just exist, they are there, available
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    for any artistic motif to use. By default `Themes/Models/Default'
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    design model directory structure is used, but other design models
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    directory structures (under Themes/Models/) can be created and used
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    changing the value of THEMEMODEL variable inside the pre-rendition
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    configuration script of the artistic motif source location you want to
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    produce.
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    Notice how translations and pre-rendition configuration scripts may

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    both be equal in source and target. This is because such structures
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    are common to all artistic motifs (the default values to use when no
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    specific values are provided).
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    - The common directory structures are not copied or deleted. We cannot

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      copy a directory structure to itself.
    010b2d

    010b2d

    - The common directory structures represent the default value to use

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      when no specific translations and/or pre-rendition configuration
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      script are provided inside source location.
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    010b2d

    - The specific directory structures, if present, are both copiable and

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      removable. This is, when you perform a copy or delete action from
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      source, that source specific auxiliar directories are transfered in
    010b2d
      the copy action to a new location (that specified by FLAG_TO
    010b2d
      variable).
    010b2d

    010b2d

    - When translations and/or pre-rendition configuration scripts are

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      found inside the source directory structure, the centos-art.sh
    010b2d
      script loads common auxiliar directories first and later specific
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      auxiliar directories.  This way, identity rendition of source
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      locations can be customized idividually over the base of common
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      default values.
    010b2d

    010b2d

    - The specific auxiliar directories are optional.

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    010b2d

    - The common auxiliar directories should be present always. This is,

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      in order to provide the information required by render functionality
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      (i.e., to make it functional in the more basic level of its
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      existence).
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    010b2d

    Notice how the duplication process is done from `trunk/Identity' on,

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    not the oposite. If you try to duplicate a translation structure (or
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    similar auxiliar directory structures like pre-rendition configuration
    010b2d
    scripts), the `trunk/Identity' for that translation is not created.
    010b2d
    This limitation is impossed by the fact that many `trunk/Identity'
    010b2d
    directory structures may reuse/share the same translation directory
    010b2d
    structure. We cannot delete one translation (or similar) directory
    010b2d
    structures while a related `trunk/Identity/' directory structure is
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    still in need of it.
    010b2d

    010b2d

    The `render_doCopy' functionality does duplicate directory structures

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    directly involved in rendition process only. Once such directories
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    have been duplicated, the functionality stops thereat. 
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    010b2d
    010b2d
    010b2d

    3.55.4 Usage

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    • ...
    • 010b2d
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      010b2d
      010b2d
      010b2d

      3.55.5 See also

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      ee1f37
      010b2d
      3.56 trunk/Scripts/Bash/Functions/Render/Config  
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      010b2d
      [ < ]
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      [ > ]
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