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@subheading Goals
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The @file{trunk/Identity/Themes/} directory exists to organize
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production of CentOS themes.
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@subheading Description
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@subsubheading Work Flow
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Initially, we start working themes on their trunk development line
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(e.g., @file{trunk/Identity/Themes/Motifs/TreeFlower/}), here we
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organize information that cannot be produced automatically (i.e.,
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background images, concepts, color information, screenshots, etc.).
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Later, when theme trunk development line is considered ``ready'' for
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implementation (e.g., all required backgrounds have been designed),
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we create a branch for it (e.g.,
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@file{branches/Identity/Themes/Motifs/TreeFlower/1/}). Once the
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branch has been created, we forget that branch and continue working
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the trunk development line while others (e.g., an artwork quality
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assurance team) test the new branch for tunning it up.
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Once the branch has been tunned up, and considered ``ready'' for
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release, it is freezed under @file{tags/} directory (e.g.,
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@file{tags/Identity/Themes/Motifs/TreeFower/1.0/}) for packagers,
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webmasters, promoters, and anyone who needs images from that CentOS
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theme the tag was created for.
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Both branches and tags, inside CentOS Artwork Repository, use
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numerical values to identify themselves under the same location.
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Branches start at one (i.e., @samp{1}) and increment one unit for each
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branch created from the same trunk development line. Tags start at
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zero (i.e., @samp{0}) and increment one unit for each tag created from
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the same branch development line.
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@quotation
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@strong{Convenction} Do not freeze trunk development lines using tags
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directly. If you think you need to freeze a trunk development line,
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create a branch for it and then freeze that branch instead.
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@end quotation
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The trunk development line may introduce problems we cannot see
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immediatly. Certainly, the high changable nature of trunk development
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line complicates finding and fixing such problems. On the other hand,
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the branched development lines provide a more predictable area where
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only fixes/corrections to current content are commited up to
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repository.
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If others find and fix bugs inside the branched development line, we
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could merge such changes/experiences back to trunk development line
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(not visversa) in order for future branches, created from trunk, to
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benefit.
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Time intervals used to create branches and tags may vary, just as
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different needs may arrive. For example, consider the release schema
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of CentOS distribution: one major release every 2 years, security
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updates every 6 months, support for 7 years long. Each time a CentOS
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distribution is released, specially if it is a major release, there is
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a theme need in order to cover CentOS distribution artwork
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requirements. At this point, is where CentOS Artwork Repository comes
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up to scene.
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Before releasing a new major release of CentOS distribution we create
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a branch for one of several theme development lines available inside
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the CentOS Artwork Repository, perform quality assurance on it, and
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later, freeze that branch using tags. Once a the theme branch has been
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frozen (under @file{tags/} directory), CentOS Packagers (the persons
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whom build CentOS distribution) can use that frozen branch as source
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location to fulfill CentOS distribution artwork needs. The same
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applies to CentOS Webmasters (the persons whom build CentOS websites),
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and any other visual manifestation required by the project.
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@subheading Usage
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In this location themes are organized in ``Models'' ---to store common
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information--- and ``Motifs''---to store unique information. At
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rendering time, both motifs and models are combined to produce the
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final CentOS themes. CentOS themes can be tagged as ``Default'' or
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``Alternative''. CentOS themes are maintained by CentOS community.
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@menu
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* Directories trunk Identity Themes Models::
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* Directories trunk Identity Themes Motifs::
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@end menu
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@subheading See also
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@menu
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* Directories trunk Identity::
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* Directories trunk::
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@end menu
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